{"author_link":"\/author\/yarr\/","author_name":"Yarr","author_uid":"34285","comments":[{"author_name":"johnbrynte","author_uid":"47137","time":"Dec 8, 2014 @ 11:29am","epoch":1418037840,"text":"Interesting concept. At first you think that you know how it works but then you realize what's going on as you go. Clean and simple."},{"author_name":"mutuware","author_uid":"14635","time":"Dec 8, 2014 @ 9:11pm","epoch":1418072760,"text":"53! Neat idea."},{"author_name":"catchthefloaty","author_uid":"38619","time":"Dec 8, 2014 @ 11:54pm","epoch":1418082540,"text":"fun idea. simplistic as it is beautiful."},{"author_name":"vrld","author_uid":"3805","time":"Dec 9, 2014 @ 10:13pm","epoch":1418162880,"text":"Interesting concept, but feels very unfinished."},{"author_name":"GAFBlizzard","author_uid":"12278","time":"Dec 10, 2014 @ 7:34am","epoch":1418196540,"text":"Clever concept of regenerating the level offscreen.  It was pretty intuitive to pick up.  Holding down spacebar to wait seems to make the game lag.\r<br\/>\r<br\/>A win condition would be nice -- it seems to just involve a high score for now."},{"author_name":"ajopart","author_uid":"40976","time":"Dec 10, 2014 @ 6:39pm","epoch":1418236440,"text":"simple, yet well executed. need more features but hey in 48 hours it's works fine !"},{"author_name":"DiegoMustache","author_uid":"45014","time":"Dec 10, 2014 @ 6:41pm","epoch":1418236560,"text":"That's a pretty cool idea. Makes it feel like a puzzle game."},{"author_name":"bobombe","author_uid":"39569","time":"Dec 10, 2014 @ 9:22pm","epoch":1418246220,"text":"I love the map generation ! Great idea !"},{"author_name":"alvarop","author_uid":"31332","time":"Dec 11, 2014 @ 12:26am","epoch":1418257260,"text":"I am not sure how the gameplay works, but I understand the main idea. I think the game needs to give some more feedback to the player about what is going on, because I was a bit lost. The presentation is functional, but the controls are a bit buggy. For example, if I hold down an arrow key, it caused issues (freezing, moving further than what I intended, etc.) In the end, it's a fun idea and you kept it simple, which is always good. With some more work, this could be a lot more fun."},{"author_name":"thenmal","author_uid":"11891","time":"Dec 11, 2014 @ 1:48am","epoch":1418262180,"text":"53 - I agree with someone else that a win condition would have been nice, but it was an interesting concept, good job."},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 13, 2014 @ 7:39pm","epoch":1418499240,"text":"Hi there. Like the mechanics, had to play a few times.  Shame it can't always be possible. Sad no sound.  29 so far.  Good job!"},{"author_name":"6DownStudios","author_uid":"39552","time":"Dec 19, 2014 @ 11:54pm","epoch":1419032940,"text":"This is so cool!  Simply brilliant interpretation of the theme, makes for a very fun game.  The pinnacle of a dynamic playing field."},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 29, 2014 @ 11:52pm","epoch":1419896820,"text":"i like these kinds of games it is really fun. Gets really tense when the enemy gets closer."},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 30, 2014 @ 12:31am","epoch":1419899160,"text":"nice game"}],"images":["ld31\/34285-abd6f6ea44b634f97ae81dca2d68e14a.jpg"],"links":[{"url":"http:\/\/yrcd.net\/ludum31\/LD31.html","text":"Web"},{"url":"http:\/\/yrcd.net\/ludum31\/Outrun - LD31.zip","text":"Windows"},{"url":"http:\/\/yrcd.net\/ludum31\/LD31_source.zip","text":"Source"}],"metadata":{"g_key":"13091","g_author":"34285","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13121","g_title":"Outrun","g_status":"UCHK1","g_place":"921","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/34285-shot0.PNG-eq-900-500.jpg"],"text":"Outrun is a game where you (a block) has to gather little blocks while avoiding being caught by other blocks. The catch is that as the entire game is on one screen, everything outside of that screen doesn't exist. Use this to your advantage to get rid of your pursuers, but be careful: destroying point-blocks will cost you!\r\n\r\nThe game was created with SDL in Visual Studio 2013 and the web-version was compiled with Emscripten. The color scheme was created with Paletton.com. And yes, the visual style was an easy solution to a lack of time, but in the end it looks pretty nice.\r\n\r\nControls:\r\nARROW KEYS: Move\r\nSPACE: Wait\/Restart","title":"Outrun"}