Stay Frosty by trenchgames
Stay Frosty is a stealth / shooter game.
You are a highly trained sniper, deep behind enemy lines.
Your mission is to take out the enemy command structure.
Officers are your highest priority targets.
Avoid detection by the enemy, eliminate your targets, don’t let anyone get out alive.
The Team:
Daniel Ries
Michael Kaiser
Tim Lewis
Music created by DeceasedSuperiorTechnician (http://www.nosoapradio.us/)
Tools Used:
Unity Pro
Maya
Photoshop
Audition
Visual Studios
Rain AI
FreeSounds.org
You are a highly trained sniper, deep behind enemy lines.
Your mission is to take out the enemy command structure.
Officers are your highest priority targets.
Avoid detection by the enemy, eliminate your targets, don’t let anyone get out alive.
The Team:
Daniel Ries
Michael Kaiser
Tim Lewis
Music created by DeceasedSuperiorTechnician (http://www.nosoapradio.us/)
Tools Used:
Unity Pro
Maya
Photoshop
Audition
Visual Studios
Rain AI
FreeSounds.org
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.82 | 94 |
| Fun(Jam) | 3.84 | 55 |
| Graphics(Jam) | 3.86 | 214 |
| Humor(Jam) | 2.74 | 416 |
| Innovation(Jam) | 3.40 | 292 |
| Mood(Jam) | 3.64 | 135 |
| Theme(Jam) | 3.95 | 165 |
Really great mechanics.
If front-end will be improved(I know it's a jam) this will be really playable game.
If I had to knock anything it'd be the movement scheme. I kept running around in circles forgetting to move the pointer. Just didn't feel intuitive. I'd suggest setting the mouse for movement (point-click or hold and follow mouse style) and the spacebar would switch off movement for aiming/firing.
Overall one of the better ones I've seen so far. Awesome job!
I had a really fun time playing it and the level design is well done.
Really nice work :D
I had no issues with the control scheme, but my one complaint is that the sfx could have been a lot better (the dog bark is sooo repetitive). Also I would have felt more baddass if the sniper shot was extremely muffled. Which reminds me, I loved the aiming mechanic!
Thinks I liked:
* The graphics and indicators of the guards vision
* Sniping mechanics
* Different types of enemies
Things I didn't like so much:
* Movement controls
* That I have to start from Level1 if I fail a mission ;-)
I died quite a few times in the beginning and it was a bit annoying having to wait for the level to reset. I wanted to fast click, space something back to get to try it again.
I think the controls were OK, though I missed quite a few shots and died from not remembering how to walk. When I finally got the hang of it a bit and survived to kill off many it kind of became apparent that the difficulty progression was rather reversed. It started quite hard and then for a long time (since I'm not that good of a sniper) it just kept getting easier until it got really hard again. Maybe there's another spawning mechanism possible, with smaller waves of enemies and have the waves go per shots fired or time or something so that difficulty in the beginning works more intuitively.
I was also surprised that several features was possible to walk through for the enemy (like the house and guard tower).
But in general a really well made game and I enjoyed playing it!
But the idea is fresh and it´s very well executed. I would love to see you guys upload the source-files
But a nice game, looks polished and has great graphics/sound.
Very well done!
If you fix this problems the game will me much more enjoyable. I think its a fabulous game other than that small problem