Follow the screen by SumGato
To win this game, you just have to do what the screen tells you! But... the screen looks a little broken, doesn't it? Fortunately, you can repair it with some money. And how to get money? Well, the screen knows! (Hint: you can earn money by typing certain things. You use money when typing with the keyboard, so don't type random stuff. You also get money slowly over time so you get a little help if you don't figure out what you have to do.)
In timed mode, the screen will show the letters of a word in a succession and you have to type the whole word. Try to type as many words as possible in 100 seconds.
Ratings
| Coolness |
100% |
1 |
| Overall |
2.78 |
958 |
| Audio |
1.82 |
901 |
| Fun |
2.52 |
994 |
| Graphics |
2.11 |
1111 |
| Humor |
2.84 |
335 |
| Innovation |
3.44 |
333 |
| Mood |
2.59 |
846 |
| Theme |
3.80 |
311 |
Feedback
Nice idea.
At first I was curious, then came the anger, and finally I read the comment and GG :P
nice :D
It got me puzzled too~
It's a fun game. I like that, with enough skill, you can win from the get-go on your first attempt even though I doubt many will. The idea that you are simply told how to win interests me as well. "Simply type [CENSORED]", it might as well say on a crystal clear plasma TV with perfect reception that I unlocked. Most games hide their victory behind giant walls of skill (Super Hexagon) or gigantic investments of time (Cookie Clicker), but Follow the Screen simply asks you to type [CENSORED]. If you can't make out the instructions, buy a better screen.
I guess what I mean is, turning the display on and off and blurring the text seems like a really cheap way to add difficulty to a game. It's also not as rewarding to figure things out because typing the words themselves isn't engaging as they seem to be randomly selected. Meaning they aren't tied to each other in any way, and lose their intrigue because the users realize that it's all a bit... meaningless.
It mostly just falls a bit flat in terms of interesting interaction. I never felt like I really figured anything out for myself, I was rewarded and given a pat on the back for... not really doing much... waiting... reading text and typing it. It all felt like a hollow victory.
I think in order to improve that, abandoning the pay-gates and constantly increasing point rewards would be good so you reward players for what they do (rather than what they don't do). Interaction with the tv could be a bit more dynamic... perhaps move antenna to clear static?, change channels, things that require the player to be more involved with figuring out what the tv is displaying. Then finally, figuring out what to do to make typing the words themselves more interesting. Perhaps rather than a single word, they are constructing an entire sentence... and each word they find on the tv gets them closer to being able to guess what the whole sentence is? There are a number of ways to tackle each of these mechanics and the only way to find out if they're interesting or not is to test them.