Jungle Night by BitOfGold
Private, You are left alone in the jungle. How long can you survive?
- NES palette
- roughly NES resolution, upscaled with vignetting and scanlines.
- Tried to make a warm, dark chiptune background music.
I used:
- Phaser.io (HTML5 game engine)
- Spartan (texture generation)
- Photoshop
- Soundbox (tracker/synth)
- jfxr (sounds)
- NES palette
- roughly NES resolution, upscaled with vignetting and scanlines.
- Tried to make a warm, dark chiptune background music.
I used:
- Phaser.io (HTML5 game engine)
- Spartan (texture generation)
- Photoshop
- Soundbox (tracker/synth)
- jfxr (sounds)
| Web | http://bitofgold.com/junglenight-ld31/ |
| Source | http://bitofgold.com/junglenight-ld31/junglenight_compo.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40380 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.45 | 305 |
| Audio | 3.34 | 194 |
| Fun | 3.36 | 308 |
| Graphics | 4.18 | 49 |
| Humor | 2.09 | 808 |
| Innovation | 2.24 | 1081 |
| Mood | 3.14 | 371 |
| Theme | 3.58 | 592 |
597 was my score...
I did notice that the projectiles have some extra pixels at the edge of the sprite when fired in certain directions (like right) and the hitbox seemed a little big...
Music is pretty well fitting too, and the sounds are not harsh or annoying...
One thing though: probably use a different key than "fire" to start over when you die. (I immediately skipped to see what score I got; around wave 14.)
[+1 for using Phaser ;)]
I wish there were plain arrow key controls in addition to WASD, for those of us with non-standard keyboard layouts.
it got very hard once the wave start immediately filled the screen :-)
Agree that additional weapon/powerups would have been awesome.
I died after wave 13 just because my finger got tired of clicking. May be wait between the waves is good or after each wave ask the player when they are ready to take on the next wave.
some score screen would be great since i often died and did not manage to look at my score and so couldn't tell how good i was.
+ Points for making it super accessible via Phaser.
Would have loved to see different guns and variety in gameplay