Near Jay Objects by G_O_R_D

[raw]
made by G_O_R_D for LD31 (COMPO)
Near Jay Objects - LD #31 entry

Intrepid astronaut Jay has accidentally strayed from his space ship when some asteroids appear!

Survive by shooting asteroids and getting out of the way of space debris. You can only move by firing bolts from your bolt gun.

Left click to shoot. Move the mouse to aim.

Ratings

Coolness 52% 3
Overall 3.10 657
Audio 2.56 642
Fun 3.07 574
Graphics 3.13 533
Humor 2.56 500
Innovation 2.62 893
Mood 2.82 664
Theme 3.77 341

Feedback

XenosNS
08. Dec 2014 · 03:31 UTC
Very cool. Like the controls, simple but you can mess up so quickly if not careful. Would be nice if there was a way to see your score longer before it restarts.
Domicuc
08. Dec 2014 · 16:50 UTC
I like that oclusion and movement depending on your shooting, well done!
Alter
08. Dec 2014 · 16:50 UTC
Interesting idea and great work!
elliottd
08. Dec 2014 · 16:51 UTC
Neat that shooting is controlling your position and rotation as well as removing obstacles. nice blur effect for spinning.
daviosmash
08. Dec 2014 · 16:53 UTC
Very nice! Took me a bit to grasp the idea, control-wise, but once I got into the flow of the game, it was strangely satisfying. Saved it so I could play it again later!
talecrafter
08. Dec 2014 · 16:54 UTC
Lol, the game got a lot easier when I was not constantly shooting.
Good game. A bit spartanic on the presentation side.
Lyxilion
08. Dec 2014 · 17:06 UTC
Cool game. It remind me Bea Hazard.
tMalicet
08. Dec 2014 · 22:15 UTC
Nice atmosphere! But it's really a small game ad I don't get the blurry effect ...
Nobuyoshi
09. Dec 2014 · 00:29 UTC
I don't get the blurry effect, too.
🎤 G_O_R_D
09. Dec 2014 · 13:12 UTC
The effects are WebGL, your browser needs to support the effect or it just renders 'normal' looking.
local minimum
09. Dec 2014 · 14:31 UTC
I like the simple controls yet very challenging game. The graphics were nice and the dizziness effect really suitable. It's really hard to stop spinning once you've started though.

Some potential things to consider:

Warping around screen if you fly out of it or some visual warning when you are approaching one edge, like a fuzzy red flash along that edge.

It could have been cool to have a radar/sonar that indicated closeness to object. Even better if there was a soundtrack and the music became hectic as object approached.

On complaint, or something I didn't understand:

The score said something like 4-5k but gamejolt didn't show any high score for me...

And to sum up. Sweet and well worked game.
Alendro
09. Dec 2014 · 23:38 UTC
I think this is a good idea to expand upon.
ajayajayaj
09. Dec 2014 · 23:38 UTC
Cool game but really hard!
karol
09. Dec 2014 · 23:56 UTC
I feel this would make a great mobile game. The controls are very simple, but the game is challenging and fun.
Ludipe
10. Dec 2014 · 00:20 UTC
Extremely simple but pretty fun at the same time; though it was frustrating getting over 7000 points and seing that Gamejolt highscores aren't working as they should ;(

Well done!
mrexcessive
13. Dec 2014 · 17:36 UTC
Hi there. Nice idea but I think a bit hard from the start, especially with the oxygen depletion... Nice sounds and visuals. Good job!
sP0CkEr2
13. Dec 2014 · 22:33 UTC
pretty fun - super difficult to control - but thats part of the fun - great job
FlipskiZ
21. Dec 2014 · 17:22 UTC
It's a simple and fun high-score game, too bad the leaderboards don't work.
snickersnacks
27. Dec 2014 · 06:45 UTC
Omg such a good idea! I really like the game. Fun, addicting and weird! Some things I wanted... A highscore keeper so I know my best score and have something to beat. Also, near the edge of the screen game gets hard to play. Cant click off the edge so there is no way to recover if you get to close.
maxmetallica
29. Dec 2014 · 19:30 UTC
really nice concept :P