Vertical Defence by zanenga
Keep the falling pieces from reaching the bottom of the screen.
Controls:
Move mouse to aim, click to shoot.
The game was made in ~22 hours, from start to finish. I had a graduation party of one of my best friends this weekend, so I wasn't able to work on it for more than that.
Update:
People seems to like it a lot! I'm so glad... Thank you! I'm thinking about making a better version and posting here for feedback. If you have any ideas, feel free to share!
Controls:
Move mouse to aim, click to shoot.
The game was made in ~22 hours, from start to finish. I had a graduation party of one of my best friends this weekend, so I wasn't able to work on it for more than that.
Update:
People seems to like it a lot! I'm so glad... Thank you! I'm thinking about making a better version and posting here for feedback. If you have any ideas, feel free to share!
Ratings
| Coolness | 73% | 3 |
| Overall | 3.66 | 164 |
| Audio | 3.60 | 95 |
| Fun | 3.69 | 108 |
| Graphics | 3.63 | 238 |
| Humor | 2.38 | 634 |
| Innovation | 3.12 | 563 |
| Mood | 3.21 | 322 |
| Theme | 3.82 | 289 |
Best entry I've seen so far. Kudos!
I was thinking about mobile when I made it, so you can definitely expect a port soon! ;)
ben_pxlplz: Bonus points for chain reactions are a great idea! I'm also thinking about adding different blocks that have different explosions.
Sublustris: Did you managed to play it? I didn't have this problem... can you give me some details? Thanks!
Menu screen is what made this for me.
I love it, simple yet elegant.
Curti demais :D
Como o pessoal falou ai, esse jogo num mobile ia ficar beeeem interessante
S贸 senti falta de umas varia莽玫es no pacing al茅m do padr茫o de spawn do tri芒ngulos ;)
Simples mas bem massa =)
Overall, I like it :)
The feeling of getting the timing down on the explosions is great.
Looks great, feels great, handles great, is great! Thank you for the great game!
Perfect for mobile devices! The game could have some powerups to improve the player's shot (the default laser is awesome, by the way). And like other users said above, your game is nicely polished, great work! =D
Nice job with the menu/tutorial system. Love it when I see this done well. The music was also great. And the controls worked really well on my touchscreen pc. A nice touch how the gun can also deflect particles.
Oh, I also found a way to cheat your game. If you quickly move the gun back and forth you can create a barrier of triangles that then block all the other particles. Then, whenever you want to get points just blow one up and they'll all explode!
I originally thought the triangles moved at constant velocity, and the idea was to change their velocity so they flew back to the top and off the screen, which I thought was cool, and a new take on the shmup style game genre. But then I realised that lasing them for long enough just made them explode.
My only criticism is that that the theme didn't really effect the game in a meaningful way - although doing that was more difficult this time.
For some reason I got my best score the first time, 61.
I really appreciate how shooting the first enemy starts the game, it teaches the player how to play the game super fast.
Well done! :D