Shapeshifters and the Moon Adventure by Vidsneeze
A journey to the moon and beyond it!
Help our young ascendents reach the wailing alter to become the moon!
FTL inspire level progression plus intense on button battles.
Transform your team into their spirit animals to conquer the forest of chance!
Instructions in game.
Mini Summary
Traverse nodes collecting resources and fighting enemies, each time you move you lose food. Moving without food cause you to lose hp.
Certain nodes act as alters that allow your team to shapeshift into their spirit animals
*You have to beat the game to collect a trinket
Game By
Oscar Morales & Selva Interactive
Play in Fullscreen for best experience
https://vidsneezes.itch.io/shapeshifters-and-the-moon-adventure
Twitters
@moraleszez
@selvaint
Help our young ascendents reach the wailing alter to become the moon!
FTL inspire level progression plus intense on button battles.
Transform your team into their spirit animals to conquer the forest of chance!
Instructions in game.
Mini Summary
Traverse nodes collecting resources and fighting enemies, each time you move you lose food. Moving without food cause you to lose hp.
Certain nodes act as alters that allow your team to shapeshift into their spirit animals
*You have to beat the game to collect a trinket
Game By
Oscar Morales & Selva Interactive
Play in Fullscreen for best experience
https://vidsneezes.itch.io/shapeshifters-and-the-moon-adventure
Twitters
@moraleszez
@selvaint
Ratings
| Coolness | 39% | 1579 |
| Overall(Jam) | 3.42 | 364 |
| Audio(Jam) | 3.12 | 411 |
| Fun(Jam) | 3.16 | 509 |
| Graphics(Jam) | 3.16 | 636 |
| Humor(Jam) | 3.18 | 224 |
| Innovation(Jam) | 3.25 | 382 |
| Mood(Jam) | 3.47 | 265 |
| Theme(Jam) | 3.65 | 295 |
The animal (Masks?) are so cute! I loved the progression feeling that got me hooked until the end, a simple, elegant fun minigame. Great work guys! (L)
If you want to see the moon go Grimm, check out our entry :D
Combat I wasn't quite sure what I was doing, especially to start with. Would be good to be able to choose who in your party attacks which enemy. Then the different animal types become more relevant and it comes down to using the right animals strengths to target specific enemy weaknesses. But I'm guessing that was planned and you just ran out of time.
Music and visuals were also good. Some of the grammar needs tightening up, but that didn't get in the way of my enjoyment. (I'm guessing English isn't your first language?)
I also liked how the map added in a little extra risk vs reward with the side-quest-like paths.