Witchcraft by Ellian

[raw]
made by Ellian for LD31 (COMPO)
In Witchcraft, you fight monsters to get colored potions, which are then mixed together to create new potions.

Use those potions to buff your fighter, fulfill the villager's orders, or just store them for later use!


Tips for playing:
(thanks everyone for your comment)
- Start the game by hitting the pause button.
- Spam clicks in the window to make the hero attack faster. Click attacks and auto attacks are two different stats!
- When you mix two potions, click on the lower part of the paper to either keep the potion, buff your hero, or fulfil an order.
- Reading the order (especially its name) will give you hints for which colored potion you need!
- Try mixing different potions to get tier 2 and tier 3 colors!
- When you over the mouse on a tier 2/3 potion, the ingredients to make it will be slightly highlighted.



CREDIT:
This lovely font is pixel-love:
http://www.dafont.com/pixel-love.font?text=Witchcraft

Ratings

Coolness 79% 2
Overall 3.42 331
Audio 3.41 166
Fun 2.86 768
Graphics 4.59 6
Humor 2.67 433
Innovation 3.42 345
Mood 3.26 286
Theme 3.74 372

Feedback

Phoenix849
08. Dec 2014 · 13:28 UTC
I found it a very hard time to understand how interface works:
- First I haven't realized that "start" is not a button but a tip to click unpause.
- Also I had no clue that keep potion/feed hero/fulfill order are clickable. Found this randomly.
- Finally no idea how orders and potion correlate. I wish I understood what do people want from me, and which order do I fulfull when giving away the portion.

Otherwise, idea is solid, just frustrating to play. I always like you graphics as well. If you fix this issues in future, I'll gladly give it another try.
Maurogik
08. Dec 2014 · 13:53 UTC
Same here, the interface is hard to understand, It took me a while to get how to make potion too. Apart from that mixing time management & fight mechanics is a good idea. And the game is beautiful !
Anikki
08. Dec 2014 · 17:14 UTC
Also couldn't quite figure out the interface. Nice idea and style though.
Monochrome Bears
08. Dec 2014 · 18:48 UTC
It is realy takes time to understand how to play. Good game anyway)
Rozaxe
08. Dec 2014 · 18:50 UTC
First, I love the pixel art !
But the interface is really hard to understand ! Same for me, I didn't understand the start button.
Also, when I craft a potion a paper appears and I have no idea how to close it. Plus, I have no idea how to use/sell a potion.
So, it seems to be a really great idea, but too hard to take in hand
Tonasz
08. Dec 2014 · 18:52 UTC
I got the same problems with understanding interface as Phoenix. Orders system needs rebuild in my opinion. But the rest.... Beautiful graphics and great music. Gameplay idea is worth enhancing, because I like these coordination between fighting and making potions which you must learn by the time and decide if it's better to use them or sell.
rabbit
08. Dec 2014 · 19:21 UTC
Interface is really hard to follow.
Font really hard to read.
Never had any idea what potions I was creating or what they did.
Took me a while to figure out that clicking START isnt how you start the game?

Ellian quality graphics as per usual. 5 star graphics amigo. <3
pjimmy
08. Dec 2014 · 20:09 UTC
very nice game, cool graphics, but took me awhile to understand how to play.
CustomPhase
08. Dec 2014 · 20:11 UTC
Very frustrating gameplay. I tried mixing different potions, but i got nothing useful (or it seemed like that). Super neat art though. And the music is ok.
Wilson
08. Dec 2014 · 20:18 UTC
Cool idea, lovely art, and nicely done, but agreed that the interface was initially a bit tough to get to grips with, and it would be nice if there was a reminder of what ingredients to combine for specific potions after you make them (or failing that, maybe don't lose both ingredients in the potions that don't work).
🎤 Ellian
08. Dec 2014 · 21:45 UTC
Man I wish I just added an arrow next to the start button ahah...

I'll add some comments to the descriptions to make up for the messy interface. Sorry everyone. :(
DavidVisscher
09. Dec 2014 · 00:18 UTC
The interface is a bit confusing. The graphics are awesome though!
LonelyTimeLord
09. Dec 2014 · 00:18 UTC
Very nice graphics. Took me a little while to work out what to do
Ossi
09. Dec 2014 · 00:22 UTC
That was really great! I love the art and music and the theme fit really well. The multitasking kept things interesting and choosing to fulfill orders or keep fighting slimes was a challenging balance. I really enjoyed this, good job!
drludos
09. Dec 2014 · 01:52 UTC
Very original idea, I love it! I also like a lot your pixel art, very effective to set "fantasy mood". The game itself is nice to play, although it gets a bit repetitive to click on the monster to get potion at the beginning, but I like the concept a lot!

NB: Thanks for the updated description, it helped me decipher how the game is played :)
zanenga
09. Dec 2014 · 03:52 UTC
Love the art style! Looks very nice! I hit some mobs, got some potions and mixed 'em up... No idea what I was doing, but it was nice.
FerraWare
09. Dec 2014 · 05:43 UTC
Really cool game, nice mechanics and excellent art. You might want to change the tutorial/pause screen, as it's a bit confusing. Great game :P

Maybe you could change the clicking monster part with some sort of different challenge, as it's a bit boring.
BubbleChien
09. Dec 2014 · 17:32 UTC
Was hard to get into the game, but I like the concept and the art is amazing!
spacedoubt
09. Dec 2014 · 20:38 UTC
Fun! Kept me playing for a while. I really like the concept and the music.
EvanEGibbs
09. Dec 2014 · 23:27 UTC
Super fun game!

It took me quite awhile to figure out exactly what I was doing. What really got me is it took me like 2 game overs before I realized I could mix the same color! Haha then I had a ton of fun! I ended up making 49 orders before losing!

I wish there was some kind of progression and levels. That would add a lot!

The game looks amazing. Great job on it!
EquipeJAM
10. Dec 2014 · 20:13 UTC
Good Work ^^
Elemental Zeal Games Studios
10. Dec 2014 · 20:14 UTC
Nice work, would love to see this with some polish.
Franklin's Ghost
11. Dec 2014 · 13:34 UTC
Great graphics, one of the best looking entries I've seen so far, but had the same issue as already mentioned that it did get a bit confusing how the interface works. Did have fun seeing what random potions I could make by mixing stuff together and was able to fulfill some orders. Would be nice to see this further polished because the graphics are great.
Frump
11. Dec 2014 · 19:48 UTC
Very good. The only issue I see is that there's a lack of pressing objective. Even if I didn't fill out the orders it took a long time to game over, and the hero never seemed to be in trouble either.
sebasRez
11. Dec 2014 · 21:16 UTC
This was reaaaally cool, I like the concept of the hero and the witch a lot. It seems like a deep game that would require a bit more instructions in the beginning as well as a cook book of all the recipes you have already figured out later on or some type of guide for the player. Not that we need hand holding but for a game that has a timer and asks us to figure things out quickly, some direction as to where to start would be ideal.
Quikding
11. Dec 2014 · 23:27 UTC
memorizing recipes not fun to me. good production values, has premise.
Shackhal
12. Dec 2014 · 23:04 UTC
Nice concept, awesome pixel art, cool music and nice difficulty curve. I love this entry :)
AlbertoSM
14. Dec 2014 · 16:57 UTC
Nice idea, but its implementation could be better.
I think it lacks some sort of highlighting when it comes to reading orders. A lot of text but most of it is vague. It also doesn't help when time passes while you are reading said orders... and there is no indication of what potion you should make for them.
Also, I found a bug when restarting, the music is played twice!
ENDESGA
14. Dec 2014 · 21:43 UTC
Loved this game man! It was rather fun :) and the graphics, are stellar!
lycrashampoo
15. Dec 2014 · 09:35 UTC
That was really fun once I got going! (Spent forever trying to find the pause button on my keyboard. >.<)

My one complaint: too much clicking! This is the second game I've played today that had "keep clicking forever" as a primary mechanic and I can feel the repetitive stress injury forming in my old-person arm.

Had a great time experimenting with the potions, though, and the little flavor bits explaining why each person needed their potion made were pretty cute. Also, fantastic job on the graphics.