Attack of the Screen Scrollers by drludos
Beware of the Screen Scrollers! They will scroll your "one screen game" background image away, and destroy those precious pixels forever. Also, this image is your only ground, so you'd better protect it if you don't want to be "scrolled away" too!
Use the arrow keys (or WASD) to move, and click on the "Screen Scrollers" to shoot them with your laser. Each kill will earn you points, so aim for the high score!
(my personal record is 1292 points)
IMPORTANT TIP: when you are "frozen", you are still able to shoot down enemies, it only prevent you from moving the character.
NB: Fullscreen mode doesn't work when the game is played on Ludum Dare's website, but it does work on the "Web (Flash)" link provided here
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About the game
Even if it wasn't easy, I've tried to use the compo theme as a gameplay mechanic instead of a technical limitation only. My idea is that an "entire game on one screen" means a game with no scrolling. So the game cast you as a sprite inside a bitmap, and you are trying to prevent your enemies to scroll your single screen away.
It plays like a top-down arena shooter (with a railgun as your sole weapon), except that the enemies stay at the border of the screen, and each enemy tends to scroll the screen towards itself. The more (or the bigger) the enemies, the faster the scrolling in their direction. When your background image unfortunately goes outside of the screen, the part that was scrolled away is lost forever. So be careful not to overshoot one side of the screen if you don't want the background image to be scrolled away on the other side ;)!
Game created with Flash CS3, without any particular coding framework (quick'n dirty, yeah! ;)).
Graphics drawn directly in Flash IDE or in Photoshop for the pixel arts pieces.
Sounds created with AS3sfxr.
I hope you'll enjoy it!
Use the arrow keys (or WASD) to move, and click on the "Screen Scrollers" to shoot them with your laser. Each kill will earn you points, so aim for the high score!
(my personal record is 1292 points)
IMPORTANT TIP: when you are "frozen", you are still able to shoot down enemies, it only prevent you from moving the character.
NB: Fullscreen mode doesn't work when the game is played on Ludum Dare's website, but it does work on the "Web (Flash)" link provided here
------------------
About the game
Even if it wasn't easy, I've tried to use the compo theme as a gameplay mechanic instead of a technical limitation only. My idea is that an "entire game on one screen" means a game with no scrolling. So the game cast you as a sprite inside a bitmap, and you are trying to prevent your enemies to scroll your single screen away.
It plays like a top-down arena shooter (with a railgun as your sole weapon), except that the enemies stay at the border of the screen, and each enemy tends to scroll the screen towards itself. The more (or the bigger) the enemies, the faster the scrolling in their direction. When your background image unfortunately goes outside of the screen, the part that was scrolled away is lost forever. So be careful not to overshoot one side of the screen if you don't want the background image to be scrolled away on the other side ;)!
Game created with Flash CS3, without any particular coding framework (quick'n dirty, yeah! ;)).
Graphics drawn directly in Flash IDE or in Photoshop for the pixel arts pieces.
Sounds created with AS3sfxr.
I hope you'll enjoy it!
Ratings
| Coolness | 76% | 2 |
| Overall | 3.63 | 182 |
| Audio | 2.64 | 593 |
| Fun | 3.61 | 148 |
| Graphics | 2.83 | 714 |
| Humor | 2.59 | 478 |
| Innovation | 4.34 | 20 |
| Mood | 2.93 | 561 |
| Theme | 4.46 | 20 |
But very funny and innovating !
One tip regarding the game: when you are "frozen", you are still able to shoot down enemies, it only prevent you from moving the character. So @AgentParsec, the real challenge actually begins when you are stunned: you'll have to click faster than before to defend your screen background ;)
(I'll update the description with this tip)
Also, it's funny to see that we worked with almost the same tools: Flash to draw and code (quick'n dirty!) and as3sfxr to sounds. This time I didn't use Photoshop because of time (I'm kind of slow doing pixelart and I used only vectors).
:D
It's really enjoyable to try to maintain a balance by keeping some enemies alive.
To answer the question you gave on my game, I composed the music in LMMS along with the Nintendo VST plugin. :)
theme: six stars! :D
Probably a good thing that freezing doesn't prevent you from shooting, otherwise this would be even harder than it already is.
@mrexcessive: In fact, a good strategy to make a high score isn't to shoot them all, you should try to maintain some kind of balance between the number/power of scrollers on each edge when you shoot them down, so your screen doesn't get "eaten" right away :)
Overall, I like it :)
PD: By the way, my game already have a jump button since the beginning. It's the "X" button xD
Just an idea, maybe have a direction control for the lasers, off of the x,y of the mouse compared to x,y of dude. The dude would then shoot in that direction when you click (or press space). This would give the player the ability to quickly change attack directions without needing to move the mouse much. It would also be cool in post-comp to have special multi-hits that activate every 5 seconds or ever 10 kills or something.
Plays really nice.
My best was 1370
Possible improvements include music, some different mechanics other than "scrolling faster" and perhaps some change in pacing. Also, perhaps a goal like "survive for 10 seconds and you unlock a new level with some new mechanics" "survive for a minute in this one and you unlock another", etc.
You actually implemented the theme in a good way, unlike many other games.
Good work!