Endless Abyss by Flying Jester

[raw]
made by Flying Jester for LD31 (JAM)
The player searches through darkened rooms for treasure and equipment while avoiding or defeating monsters, collecting health items, and selling loot. As a room enters the darkness, it disappears forever. When you return, the room has changed! It's an endless, randomly generated world, all on a single screen.

All treasure and monsters increase in power as the game progresses.

Attacking is done automatically by touching enemies, and you are invincible for a short time after taking damage (same for enemies).

There are shops out there, although they are fairly rare, represented by a '$' sign. Selling the weapons you have found will get you quite a bit of gold.

To switch items, use < and > (comma and period).
To use an item (mostly the healing vulnaries) use space while one is selected.

Weapon strength is totally dependent on the weapons level (L).

Ratings

Coolness 45% 1550
Overall(Jam) 2.54 953
Fun(Jam) 2.21 970
Innovation(Jam) 2.64 748
Mood(Jam) 2.40 880
Theme(Jam) 2.93 897

Feedback

Asaratha
08. Dec 2014 路 23:39 UTC
The red floors going off into the distance, I have hope I can continue the map! Invisible wall. Why does this happen? It's very frustrating.

I have absolutely no idea how to use my inventory, I've gotten all these weapons but how do I use them? How come if I open a chest but continue movement the dialogue box closes? I hit Q thinking it would possibly scroll through my inventory and I accidentally closed the game.
yokcos700
08. Dec 2014 路 23:42 UTC
Kind of slow after a point. I can't be bothered to collect 10,000 golds just to reach level 4. The enemies seem to be simultaneously invincible and unable to attack, and can be safely ignored. I wonder how my character (happy face) is carrying all these swords. I like the concept a lot though.
pfitzner
08. Dec 2014 路 23:54 UTC
I want to like this more than I do; I really do. It's a great concept, and I congratulate you for trying it out. It just has a lot of problems with it.

1. I had no idea how to use any of the weapons I was getting. I've tried most of the buttons on my keyboard, with no luck.

2. I never had to use the weapons, since the player character is so much faster than the monsters. I literally ran circles around the dungeon until the game crashed.

3. The game crashed because I hit Spacebar over the 'Press Shift to Exit Shop' prompt; it threw an error and shut the whole thing down. That's... a pretty big bug.

4. Even without the above, the game is really monotonous. Even just one variation on the graphics would've worked wonders.

It's a nice start, though, I'll give you that much.
pk
09. Dec 2014 路 00:09 UTC
The game seems to close if you press W or some key in the vicinity.

Enemies seem to do nothing at all? My HP is always full and they never disappear.

You should probably verify that this build isn't broken(you forgot godmode on?)
馃帳 Flying Jester
09. Dec 2014 路 00:22 UTC
Ah, it wasn't in godmode per se, but it that was a real issue making the player invincible.
I also updated and fixed the issue with crashing in the shop.
TheScragglyMan
09. Dec 2014 路 11:42 UTC
The concepts there, the theme is there, the only issue i have is that the controls are almost like a second thought. (traditional controls would have been nice) using both <> to select weapons was un-intuitive for me.
Couldn't figure out how to actually use the weapons i collected, but loved how each room "respawned" as i left.

Nice concept :D
ShadowTzu
09. Dec 2014 路 11:49 UTC
the keys are not really intuitive, the theme is well respected, the game could be more fun if we could attack with a sword!
Leaghorn
09. Dec 2014 路 13:09 UTC
Kinda slow... But not bad.
The Walking Kiwi
09. Dec 2014 路 16:25 UTC
Pretty Sweet, nice work. I hope you continue to develop the game after the Jam is over.
ViliX64
10. Dec 2014 路 21:20 UTC
Could be a little bit more polished, but great game :)
lxd1
21. Dec 2014 路 05:13 UTC
Fun