Robots vs Stuff by Martins

[raw]
made by Martins for LD31 (COMPO)
Connect the colors - click and drag between same colored squares to select them. No diagonals.
Each color is a component to be put on a robot (see left column for 3 robots you are currently making)
The more squares you connect in making a robot part - the more powerful robot will be created.
If no robot needs part you are currently making - it will be discarded (ie not put on robot)

Point of the game is to create enough robots so they can take on the Boss. (Better parts make for stronger robots, but a lot of cheap ones can overwhelm him too, so cheap and lone robots are doomed)

Be careful with board reshuffling - it will heal the boss (unless board is beyond hope - you will be notified, when free reshuffling is offered) so you need to take extra care in and not make the board look like a chess board with no no neighboring colors to connect.

Protip: Click and hold on colored square, look at the left columns and see what kind of robot part are you making, quality level of it and whether it will be put on a robot or end in trash (upper leftmost icon)

ProProTip: Legs determine speed; Body: attack distance, damage and health; Head: damage, health; Core: damage; Armor: health



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Made using:
- Unity
- monodevelop
- Paint.net

With help from:
http://www.1001freefonts.com/ (Font)
http://www.leshylabs.com/apps/sfMaker/ (Sounds)
http://www.superflashbros.net/as3sfxr/ (Sounds)
http://tones.wolfram.com/ (Music)
http://www.noisetexturegenerator.com/ (Noise image)

Mac users, please use standalone.

Ratings

Coolness 83% 2
Overall 3.42 331
Audio 3.00 371
Fun 3.31 355
Graphics 3.60 248
Humor 2.54 514
Innovation 3.56 263
Mood 3.00 472
Theme 3.68 444

Feedback

DrHahn
08. Dec 2014 · 05:45 UTC
I'm going to be totally honest, I hadn't realized I had one and was playing for quite a while after. I wasn't bored, just lost any indication. Add that and this could be a really cool mobile game. Nice work.
kalugny
08. Dec 2014 · 15:50 UTC
This really has potential - keep working on it. I'd like to see more variation in what you can do with the robots (defensive robots vs. aggresive robots, depending on the enemy).
This could be a really good mobile game.
c2v4
08. Dec 2014 · 15:52 UTC
Great game! Lacks of instructions thou :)
pixzleone
08. Dec 2014 · 15:56 UTC
Very cool! Cool graphics, nice sound and good use of the theme.
Add a you win screen or something maybe.
RyanNielson
08. Dec 2014 · 15:57 UTC
This really has great potential as a neat mobile game I think. It's simple, but an interesting twist on the match genre. The aesthetics are pretty great, and I like the sound effects. I would love to see this developed a bit further. Some clearer instructions would help make this easier to understand though.
mauris
08. Dec 2014 · 15:58 UTC
Enjoyed playing. If you add more animations and FX to robots taking down boss it would be an amazing game:)
brainstorm
08. Dec 2014 · 16:04 UTC
Innovation 4/5: I really liked this mix between match and tower defense!!!

Fun 4/5: It's fun, but after playing a while it's a bit repetitive.

Theme 3/5: It simply is runned in one screen but it doesn' have any reference.

Graphics 4/5: Simple and well done.

Audio 3/5: Great music but annoying sfx.

Humor 2/5: I can't really rate that category, I couldn't find nothing of humour. Anyway, robots are a bit funny.

Mood 3/5: I don't know what exactly that category means.

Overall 4/5: Great game!!! It needs a help menu.
xerohuang
08. Dec 2014 · 16:09 UTC
good concept but hard to win.
Simon
08. Dec 2014 · 16:10 UTC
Really cool game. It's amusing how we kinda forget about the robots sometimes and just play to match colors I had to actually tell myself to look for the right colors :) Good job!
daviosmash
08. Dec 2014 · 16:15 UTC
Really liked it! I had a fun time playing it, and I would play it more. Good job.
reheated
08. Dec 2014 · 16:43 UTC
Fun! Clever idea.
hexagore
09. Dec 2014 · 19:10 UTC
Could only get the colour matching bit to work for me, but I rather enjoyed just that. Gorgeous palette btw.
feizenbara
09. Dec 2014 · 19:30 UTC
Excellent idea, you should release a polished version on mobiles.
I suggest you use a smaller grid with less colors (like 3 or maybe 4) but force a 3-block combo to make it harder. And more things should happen on robot part of the screen so the player has to make smart choices of components at the right time.

Only drawback besides balance is that the theme is only considered as a limitation, not an inspiration.

Anyway, really nice, release it fast on mobile before I get tempted to make my own variation :p
GAFBlizzard
10. Dec 2014 · 12:01 UTC
The sound effects were really ear-piercing but thankfully you included a button to toggle them off.

Overall I think this is a great game idea! You should continue it and try making a full game. As someone else mentioned there should really be a win notice though. I was confused why the timer wasn't increasing and had apparently been playing, with a crowd of robots attacking, some time after actually winning.
UrbanLogicGames
10. Dec 2014 · 14:34 UTC
Interesting idea, I like the presentation. Took me a while to figure out how to play, but once I got the hang of it I liked it. Puzzle fighter has a similar hook, but I think this feels more deliberate when you play it. Good work!
thiaguera
11. Dec 2014 · 20:38 UTC
Very interesting. I missed some more feedbacks. Good job!
Crosstales
11. Dec 2014 · 20:41 UTC
Nice game idea and realization.

Very well done!
dieblume86
11. Dec 2014 · 20:43 UTC
Nice game, i like the idea.
Krunoslav
11. Dec 2014 · 20:44 UTC
Innotive game! Great music. I liked to watch the soldiers walking and fighting!
Maybe you could take more advantage of that :)
ruerob
11. Dec 2014 · 20:52 UTC
Nice little game. Was fun to play and to try to get the best robot. Very good work. Thank you for this game.
anissen
12. Dec 2014 · 20:41 UTC
Great idea! Connecting the colors is addictive and the sounds add a nice indication of the amount of colors connected. I found it hard to use any tactics and simply connected as many chains of colors as possible - it seemed to work :)
Good job!
pkenney
14. Dec 2014 · 19:37 UTC
Interesting idea, and great aesthetics. The color palette looks really nice and the sounds/music were good, too.

There was a bit of learning curve while I figured out what wasted parts meant and how making robots was good not bad, and that the boss was to be attacked and not defended, etc.

But after a game spent learning, I restarted and it got pretty interesting!

Nice work.
Geckoo1337
24. Dec 2014 · 07:13 UTC
Interesting match3, but the theme isn't really clear. Neat ++