SL1M3 by gogo199432
Well guys, it looks like I made a puzzle game for this Dare. Not what I was planning, but it didn't turn out so horribly :D
The game is your basic box pushing puzzle game with a few twists along the way. For example you have water, fire and ice blocks, each behave a bit differently. I won't write it down how, it's pretty easy to figure it out.
There is only 8 levels, since I didn't really have time to make more. However on completing the last level, you'll suddenly find yourself right back at the beginning. That means you reached the end of the game! Congratz :)
Anyway, let me know what you think.
The game is your basic box pushing puzzle game with a few twists along the way. For example you have water, fire and ice blocks, each behave a bit differently. I won't write it down how, it's pretty easy to figure it out.
There is only 8 levels, since I didn't really have time to make more. However on completing the last level, you'll suddenly find yourself right back at the beginning. That means you reached the end of the game! Congratz :)
Anyway, let me know what you think.
| Web | https://dl.dropboxusercontent.com/u/102307029/Sl1M3/Sl1M3.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44205 |
Ratings
| Coolness | 32% | 1934 |
| Overall(Jam) | 3.21 | 504 |
| Audio(Jam) | 2.83 | 460 |
| Fun(Jam) | 3.13 | 440 |
| Graphics(Jam) | 2.83 | 697 |
| Humor(Jam) | 2.65 | 460 |
| Innovation(Jam) | 2.48 | 827 |
| Mood(Jam) | 2.74 | 711 |
| Theme(Jam) | 3.30 | 711 |
It's a simple concept but it has a lot of variety and the graphics are really good.
Great job! :D
Transitions between states (like after ice block has been pushed it would slide to the target position) would be nice addition.
And if I restart the game after I have melted ice to water, it will stay as water - i.e. the level is not reset to the beginning.
There's a slight problem with identifying a block and its intended destination or what they do - in the beginning when there's only a block and the goal, you can understand it, but later it becomes very confusing - if the visual link between objects, their destinations, and what they did (i kind of see that happening with the ice slide block that's supposed to look like ice).
Also animation between a push and the end of the move would help communication too - again - the ice block just teleports to the end of the row, which is confusing.
Overall, though, it's a good game and, despite the bugs, is well made and fits the genre well.
Things to consider:
It took me a while to understand the mechanics of the many of the intractable objects. E.g. the blue and those that canceled each other. I think it would both be clearer and cooler if you added some lerps or tweens and some A and B negates each other effects. That way the mechanics should become more accessible.
It was nice with a retry button and really nice that the levels had checkpoints so retry didn't always mean from the beginning. The graphics of the button didn't really match the rest of the game though (very minor detail), and more importantly, it would have been nice if 'R' invoked the button. Some levels you want to hit it often and you shouldn't force the player to use the mouse when it's not used in game.
Finally, it would have been cool and clearer if the tiles of the playing field flipped over at the end of each level (rotating 180 deg on whatever axis, maybe by random or some order) to expose the next. At the end of the first level I was kind of confused by one of the disappearing symbols and though I was supposed to remember their positions.
All in all a great game and some fun playing time.
I love the face of the slime block! The music was also nice.