Dispense With Chaos by colludium
Santa's bag is dropping all of its presents and you have to click on groups of four or more to make them explode. Don't let the pile get too high or this physics based game will end in your shame. I don't know why Santa has explosives in his bag, but there you go...
See how much you can score in 10 minutes - I hope you enjoy this LD31 entry, I certainly had fun making it (does crying with frustration count as fun?).
I would prefer it if you downloaded the Windows version. Really, please choose that - it's only a 30 Mb Node Webkit file. Why? you ask - my answer is because the current version of Chrome happily renders games full of janks with missing frames. It looks ugly... I can't stop you, but I am pleading with you! I know, you don't care, you're on a time-line and you have to review a lot of games to get your kudos up. So, if you insist on downloading the browser version then you might have to play it in a small window. I don't know.... I'm just saying. You could have some serious hardware that would make NASA jealous, so don't be offended - I'm just saying in case you don't!
Made with Construct 2, GIMP, Inkscape, paint.net, Music Maker Jam, sfxr, Audacity, Genetica, and not forgetting toast and wine (nourishment).
See how much you can score in 10 minutes - I hope you enjoy this LD31 entry, I certainly had fun making it (does crying with frustration count as fun?).
I would prefer it if you downloaded the Windows version. Really, please choose that - it's only a 30 Mb Node Webkit file. Why? you ask - my answer is because the current version of Chrome happily renders games full of janks with missing frames. It looks ugly... I can't stop you, but I am pleading with you! I know, you don't care, you're on a time-line and you have to review a lot of games to get your kudos up. So, if you insist on downloading the browser version then you might have to play it in a small window. I don't know.... I'm just saying. You could have some serious hardware that would make NASA jealous, so don't be offended - I'm just saying in case you don't!
Made with Construct 2, GIMP, Inkscape, paint.net, Music Maker Jam, sfxr, Audacity, Genetica, and not forgetting toast and wine (nourishment).
Ratings
| Coolness | 61% | 3 |
| Overall | 3.12 | 644 |
| Audio | 3.12 | 305 |
| Fun | 3.21 | 432 |
| Graphics | 2.98 | 626 |
| Humor | 2.50 | 539 |
| Innovation | 3.17 | 526 |
| Mood | 2.59 | 846 |
| Theme | 3.44 | 769 |
It seems to me though there is a balance issue. I would have preferred to be able to decide when to drop presents, and have a "manual" release for it. Or maybe not have to match 4 presents, most of the time, 3 were enough.
Also a 10 minutes timer is pretty long.
It is a nice idea to mix the "tetris" preview with a match 3 mechanic, but as I mentioned, it required too much juggling on my part for me to be really efficient at it.
But otherwise, good ambiance, very nice music, and interesting fact that more and more type of presents are dropped.
No jank on FF solid browser, as usual.
Good job on making a game during the compo.
Good job!
Graphics are fine, the music is quite relaxing and it's just great fun to explode stuff and watch everything fly away, good job overall!
The physics were very satisfying, especially when you clicked 4 things and they exploded, the whole thing felt very tactile. That way the level changed was good as well, it kept things interesting
The explosions were very satisfying. I liked that you have the player choose which groups to destroy instead of doing it automatically at some point.
Also, 10 minutes felt a bit too long. I think either reducing it to 5 minutes, or making the gameplay endless and gradually increasing the drop speed, would make the game a bit more enjoyable.
Overall, a nice LD entry.
The (long) timing for example is one thing I'm being kind of torn on.
I understand why it's there, but it means I have to go for 10 minutes of game each play, it's a "huge" commitment.
The fact that gifts drop independently of my will, it made it difficult for me to decide where to drop them while searching for patterns, while keeping an eye on the clock.
Moreover, if you screw the "lower strata" there is no real way to dig back so deep.
Overall nicely done and pleasant to play but a bit too "messy"/action oriented for a game that requires thoughts and planning ahead imo.
Good job on making this game in 48 hours !
Difficulty progressivity, mechanics and music are all well done.
I do fill that I had too many thing to manage at the same time (what come next, where should I click to make things fall where it is good, can i click to make things disappear). MAYBE, i would remove the moving bag feature, but just MAYBE.
I definitely agree that the time should have been shorter. Speed it up to 5 minutes or even 3 minutes with faster board conversions. But overall, the physics were great and you really exemplified it but having changing terrain.
I'm not sold on moving the dropper, for me I found it got in the way more when I was trying to click. If you kept it maybe move it to be controlled with arrow/wasd.
I know some comments mention they should choose the rate...I'm going to go against that. I like that it is all automatic. What I would like to see is it start at a faster dropping rate.
Another option would be to position the bag in the middle, but when it shoots it aims the object at the mouse location. This way it would be automatic, but also give you control over the objects.
Good job.