flop by ix
For this theme, I decided to create a platforming game which never scrolls. Instead, triggers mutate the level around the player.
Unfortunately, 'flop' appears to be a relatively prescient name -- owing to some early time lost to silly bug hunting, I have a fairly long TODO list remaining. (Most noticeably, this is my first LD entry to *not* include sound. Somehow I've always had time before.)
This is known to work in Chromium 39.0.2171.71 under Debian Linux; your mileage may vary (I didn't have time for compatibility testing either).
POST-COMPO FIX: the "Web (post-compo Firefox fix)" version makes the arrow keys work in firefox; it is otherwise the same as the compo version of the game.
Unfortunately, 'flop' appears to be a relatively prescient name -- owing to some early time lost to silly bug hunting, I have a fairly long TODO list remaining. (Most noticeably, this is my first LD entry to *not* include sound. Somehow I've always had time before.)
This is known to work in Chromium 39.0.2171.71 under Debian Linux; your mileage may vary (I didn't have time for compatibility testing either).
POST-COMPO FIX: the "Web (post-compo Firefox fix)" version makes the arrow keys work in firefox; it is otherwise the same as the compo version of the game.
| Web | http://ixchow.github.io/flop/compo.html |
| Web (post-compo Firefox fix) | http://ixchow.github.io/flop/fixed.html |
| Source | https://github.com/ixchow/flop |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18837 |
Ratings
| Coolness | 24% | 2112 |
| Overall | 3.53 | 240 |
| Fun | 3.25 | 395 |
| Graphics | 3.98 | 96 |
| Humor | 2.52 | 528 |
| Innovation | 3.84 | 137 |
| Mood | 3.14 | 371 |
| Theme | 4.38 | 35 |
Great graphic and theme
But the controlls are awful, it felt unprecise and sluggish.
Almost got to the end, got stuck on "THE" level at middle of the "H" letter, snif.... ;)
One (minor) criticism: The controls could do with a *little* bit of polish. It was hard to get a feel for how much I should hold left/right when jumping.
I got stuck in the H near the end (?) but otherwise was a great game, and good interpretation of the theme!
Haha the end was funny. The moon-jumping was pretty frustrating though.
Char is a bit hard to control and music lacks a bit, but very nice work! =)
The controls felt a bit floaty and I would have liked to have some more air control.
Add some sound and maybe tighten those controls up just a wee bit and keep going with this. Looks awesome.