One-Floor Dungeon by Ryusui
Long has the fabled Demon's Crown laid in the depths of the dreaded One-Floor Dungeon, guarded by both an army of sorcerous skeletons and the dungeon's own twisted geometry. Armed with naught but a stout heart and a strong bow arm, can you succeed where all else have failed and retrieve the Crown?
Developed in the Love2D Framework. Didn't have time for sound effects thanks to spending my whole first day figuring out how to get the collision engine working, but I did manage to get my overall gameplay concept implemented, even if it's not quite as elaborate as I had planned.
Supports both keyboard and controller. Use the arrow keys/D-Pad/analog stick to move, and space/A to fire. Collect hearts to recover your HP, dash icons to increase your movement speed, and arrow icons to increase your fire rate.
The deeper you go, the tougher the monsters get. Find the Crown and claim victory!
Developed in the Love2D Framework. Didn't have time for sound effects thanks to spending my whole first day figuring out how to get the collision engine working, but I did manage to get my overall gameplay concept implemented, even if it's not quite as elaborate as I had planned.
Supports both keyboard and controller. Use the arrow keys/D-Pad/analog stick to move, and space/A to fire. Collect hearts to recover your HP, dash icons to increase your movement speed, and arrow icons to increase your fire rate.
The deeper you go, the tougher the monsters get. Find the Crown and claim victory!
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.37 | 358 |
| Fun(Jam) | 3.40 | 242 |
| Graphics(Jam) | 2.97 | 647 |
| Humor(Jam) | 2.05 | 753 |
| Innovation(Jam) | 2.89 | 600 |
| Mood(Jam) | 3.00 | 517 |
| Theme(Jam) | 3.94 | 171 |
Would be great to see it expanded.
I couldn't figure out the purpose of the 2 non-heart collectibles, though. Other than that, highly enjoyable! It got intense at the end as I knew I was about to die.
The blue "dash" icon increases your movement speed, and the "bundle of arrows" icon increases your fire rate. I decided to make health items more common than the stat boosts, but I'm worried I ended up making the game too easy. XD
-AlucardX60
Liked the randomness of the levels.
The issue I have is that a few times I entered a room and was immediately hit by an enemy taking away all my hearts in one go :(. Most games get around this by adding temporary invincibility, maybe that would work better then having the player pushed back? Or maybe have both?
Awesome game. I found it hard at first, but then it got better once I got the hang of some of the rooms and the monsters.
The micro-graphics are great!
Would be nice if there was a sound each time you loose a heart - didn't even catch that at the beginning.
Well done, it feels very polished.
Again, I prioritized making sure the game ran the way I wanted it to over implementing sound. It's a sore spot for me (it's the ONLY LD game I've ever made that doesn't have sound), but for me it was a choice between that and making sure the dungeon generation worked as intended. I'll probably do a post-comp release with sound and a bit more polish.
Controls were also nice and tight.
Really nice entry, great job. Only thing I needed was a little more variety.
Right now I'm in the middle of an extensive refactoring of the game's code. Hopefully I'll actually have a post-comp version ready before the comp is actually over. ^_^;