{"author_link":"\/author\/giezu\/","author_name":"Giezu","author_uid":"47508","comments":[{"author_name":"Hellequin","author_uid":"20522","time":"Dec 8, 2014 @ 9:53pm","epoch":1418075280,"text":"I definitely like the concept! Really well done!"},{"author_name":"Emkani","author_uid":"18105","time":"Dec 9, 2014 @ 11:13am","epoch":1418123280,"text":"Hard to tell what is going on without any audio or visual feedback, a simple 8-bit sound would help a lot."},{"author_name":"Crushenator","author_uid":"14401","time":"Dec 9, 2014 @ 11:19am","epoch":1418123640,"text":"The title screen is nice. Pretty cool for 15 hours but I was not a fan of the game play."},{"author_name":"headchant","author_uid":"4232","time":"Dec 9, 2014 @ 11:21am","epoch":1418123760,"text":"Controls and feedback when hitting space bar would be nice. I could not figure out if there is a goal to this?"},{"author_name":"Giezu","author_uid":"47508","time":"Dec 9, 2014 @ 1:04pm","epoch":1418129940,"text":"you have to kill as much as u can :D score isn't scaling, so maybe u didn't noticed that u get points\/kill"},{"author_name":"Tuism","author_uid":"35114","time":"Dec 9, 2014 @ 9:07pm","epoch":1418158920,"text":"I liked the way the ghosts were animated - that was a nice touch of using a 3d plane.\r<br\/>\r<br\/>But sorry, gotta be harsh here - there's not much game here - I can't turn my character, so my attacks were always going the same direction. Nor could I see my attacking - so I had to basically guess how I attacked.\r<br\/>\r<br\/>Then because everything followed a predictable pattern, and there was an unlimited and unrestricted attack, I just had to stand just below the second torch on the right, and hit space forever. I didn't even have to look  at the game. Eventually I got bored at 1030 and quit.\r<br\/>\r<br\/>Excellent start as a learning game, I'm sure - now take what you've learned and think about a game's design! Good luck! :)"},{"author_name":"Giezu","author_uid":"47508","time":"Dec 9, 2014 @ 9:25pm","epoch":1418160000,"text":"@Tuism: ty for tips, wanted to make character at least anim on attack but didn't knew how :v your comment means a lof for me, i'll do my best on the next jam, ty again :)"},{"author_name":"TriSquare","author_uid":"45249","time":"Dec 10, 2014 @ 1:52pm","epoch":1418219220,"text":"Could not figure out the goal of this game :("},{"author_name":"brainstorm","author_uid":"44355","time":"Dec 10, 2014 @ 2:11pm","epoch":1418220360,"text":"Innovation 1\/5: I don't found it innovative at all.\r<br\/>\r<br\/>Fun 2\/5: Gets boring too fast.\r<br\/>\r<br\/>Theme 3\/5: Simply the game's runs on a single screen."},{"author_name":"Hempuli","author_uid":"491","time":"Dec 11, 2014 @ 12:48pm","epoch":1418301780,"text":"Plays smoothly! It was a bit hard to tell when the King was attacking without any visual indicator, but after a while I got the hang of it."},{"author_name":"Shivur","author_uid":"36762","time":"Dec 14, 2014 @ 6:17pm","epoch":1418580720,"text":"A little too much on speed. Also an attack animation would be great."}],"images":["ld31\/47508-edeaae1d021f8de3e67360461342b8e9.jpg","ld31\/47508-e1e95b96373d3d300b4f3f6a92d0918a.jpg","ld31\/47508-001efa7b04d4a16cd0eef3a1450aa72d.jpg"],"links":[{"url":"http:\/\/giezu.itch.io\/kings-defense","text":"Windows"},{"url":"http:\/\/giezu.itch.io\/kings-defense","text":"OS\/X"},{"url":"http:\/\/giezu.itch.io\/kings-defense","text":"Linux"}],"metadata":{"g_key":"13201","g_author":"47508","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13231","g_title":"King's Defense","g_status":"UCHK1","g_place":"1027","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/47508-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/47508-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/47508-shot2.png-eq-900-500.jpg"],"text":"W,S,A,D - move; Space - attack; Esc - quit\r\n\u200bMade for LD 31 by Giezu & Emily.\r\nCode : Giezu\r\nGFX : Emily & Giezu\r\nDev time - ~15h","title":"King's Defense"}