Like A Boss (Battle) ! by Pickens Inc.
*Update 2* Forgot to eliminate Space Bar being the testing 'Kill the Boss' button XD I'm an idiot.
*Update* The turning glitch was a bug, and there was a typo on the damage the Heathen Wizard takes being one decimal to big! Patcherinoed.
The Wizard Heathen has decided to go Rogue and use his powers for personal gain! His dastardly abilities allow him to manipulate the earth itself and rain it down upon his enemies! And it is you, noble Knight, who must smite him!
Good Luck!
F4 to Toggle Fullscreen!
This is something I really hope to expand on in the future, and I hope you guys have as much fun playing it as I did making it :D
-Taha
Please note that I'm afraid that this game is Windows Only... I think.
*Update* The turning glitch was a bug, and there was a typo on the damage the Heathen Wizard takes being one decimal to big! Patcherinoed.
The Wizard Heathen has decided to go Rogue and use his powers for personal gain! His dastardly abilities allow him to manipulate the earth itself and rain it down upon his enemies! And it is you, noble Knight, who must smite him!
Good Luck!
F4 to Toggle Fullscreen!
This is something I really hope to expand on in the future, and I hope you guys have as much fun playing it as I did making it :D
-Taha
Please note that I'm afraid that this game is Windows Only... I think.
| Windows | https://www.dropbox.com/s/a9nwkojqy2arx30/Like%20A%20Boss%20v1.4.exe?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=25346 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.97 | 715 |
| Fun(Jam) | 3.19 | 397 |
| Graphics(Jam) | 2.61 | 795 |
| Humor(Jam) | 2.52 | 543 |
| Innovation(Jam) | 3.00 | 524 |
| Mood(Jam) | 2.77 | 693 |
| Theme(Jam) | 3.35 | 681 |
but I must disagree with the lack of involvement - hanging back will not damage him while you'll get crushed and nuked haha.
Thank you for the praise, Jupitron, MM was my main influence!
If I could destroy blocks, I'd have a lot more agency in how I fought the battle. I like the set-up for the battle, though. It's pretty cool.
The game itself was quite fun (although *way* too hard for me). I'd like to see a post-compo version of this with sound and music, and maybe progressive levels (the terrain gets modified less at the start of the game, ramping up to the crazy levels it is now).