Play Area by Halleflux
Play Area is a game where you decide what is and what is not part of the game.
I am interpreting the theme more as 'Entire ACTIVE game on one screen', as 'Entire game on one screen' is far too limiting.
Left click and drag to set the Play Area.
Right click to reset the camera.
Spacebar to play the game within the Play Area.
I think it came out fairly well for my first LD.
I am interpreting the theme more as 'Entire ACTIVE game on one screen', as 'Entire game on one screen' is far too limiting.
Left click and drag to set the Play Area.
Right click to reset the camera.
Spacebar to play the game within the Play Area.
I think it came out fairly well for my first LD.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.75 | 102 |
| Audio | 2.75 | 536 |
| Fun | 3.45 | 247 |
| Graphics | 2.38 | 1003 |
| Innovation | 4.54 | 7 |
| Mood | 3.02 | 464 |
| Theme | 3.67 | 459 |
good implementation of theme ;-)
I agree with the sentiments that things may have been better explained without words in-game.
Honestly, it I had to peck at anything, maybe the screen shouldn't zoom in when you select an active area? It's a little confusing for me, but I might be over looking something.
Regardless, I LOVE the mechanics, it is balls to the walls crazy clever. If you took this further, it'd be sweet if the mechanics did more of the explaining on their own, but I get the time restraints you had.
Very clean graphics, very readable and the audio was perfect for the mood.
My only complaint is that some of the puzzles felt kind of slow and frustrating to have to restart.
I just thought I should take a moment to respond to to some of it, so here we go:
I do agree that the instructions are poor. At least, by comparison to what visual instructions would be. I haven't actually done much in the way of creating instructions before, so it caught me off guard when some people I had playtesting couldn't learn the game. At that point, though, all I could do was refine the text, as i couldn't make visual works at that point to teach the player. Sorry about that. =\
I do understand the screen instantly zooming is a bit jarring, but I felt that it would help my game fit the theme a bit better. As for whether I was right or not is a matter of opinion, I suppose. I personally think the best way to handle it would be to have the option of scrolling in and out on the selected area via the scroll wheel.
KilledByAPixel: I felt that if I showed the connections without having the player to push a button, it might make them think that the connections might be something else at certain points in time, and I didn't want that confusion. Thanks for your feedback, though!
I do plan on making this into a full game at a later point, so please, if you have any suggestions, post them!
Again, thank you everyone for all of your feedback!
a lot of fun
Of course, there some things to improve (graphics, ui, instructions...) but the gameplay is really good.
The idea is great, but it's the only thing spicing the game. Other than that, the game is too simple. Maybe you think of another cool concept, there is room for more.
The only things I didn't like were the zooming in on the active areas and the walls of text. Otherwise, amazing game! It only needs some better graphics.
Otherwise, largely enjoyed.