Aketa by chikun Dev Team

[raw]
made by chikun Dev Team for LD31 (JAM)
OS/X and OUYA versions coming soon.

Aketa has been trapped in a maze for as long as she can remember. It is cold, lonely, and frequently changes. But one day she finds an orb, a symbol of hope.

Features a killer credits song.

Ratings

Coolness 33% 1896
Overall(Jam) 3.64 182
Audio(Jam) 3.25 284
Fun(Jam) 3.95 33
Graphics(Jam) 3.04 620
Humor(Jam) 3.06 273
Innovation(Jam) 3.45 265
Mood(Jam) 3.52 184
Theme(Jam) 4.14 78

Feedback

Yarr
08. Dec 2014 · 22:54 UTC
Great entry, I really like what you did with the theme! The dynamic music was neat.

Jumping did feel a bit "floaty" (maybe try downwards acceleration rather than a fixed fall-speed?). And the ability to adjust the volume would have been appreciated.

This is a good and fun game. You all can be proud of what you've made this weekend if you ask me.
MrBadIvan
09. Dec 2014 · 15:56 UTC
Can't download Windows version. Error 522
Submundo Games
09. Dec 2014 · 16:23 UTC
awesome!!!
MechanicMoon
09. Dec 2014 · 16:28 UTC
Wonderful game. I like the music, sounds and gameplay. I love the constant comments of Aketa and the theme is used very well ¡Good job!
Madball
09. Dec 2014 · 16:28 UTC
Wow! I'm speechless! The song turned out perfect! And music was also cool and fitting.
Aketa's hair is too polygonal, though. It's like a solid orange triangle on her head.
BtheDestroyer
09. Dec 2014 · 16:28 UTC
I don't think it was floaty and that the physics were pretty solid. Too many people think that platformers need advanced physics engines when the original, simple games are still so popular.
I don't love the idea of "impossible" jumps though so the one block large opening that you have to jump into was a bit irksome. Other than that, great game.
Sharky
09. Dec 2014 · 16:29 UTC
After you get the orb you can't get down without dieing, there needs to be a step you can jump down to. Also in game it needs to tell you how to wake up and to hold space to jump higher
cyrus
09. Dec 2014 · 16:32 UTC
Great use of the theme. Really liked the level design, even though I had to try many times on the last level. Well-polished!
naufr4g0
09. Dec 2014 · 16:35 UTC
I like how you read the idea of "entire game on a screen". I like graphics, changing music. I also think the game is very fun. :)
I don't like how player jumps.. :(
yokcos700
09. Dec 2014 · 16:37 UTC
Good fun. Not a great fan of the constant fall/jump speed or the visual style, but the level design I dare say is sublime. Music's pretty great too.
Boracho
11. Dec 2014 · 14:09 UTC
was a fun game. Bit frustrating, but that's how I like my platformers. art leaves a little to be desired and the music's a bit bland but nothing game breaking. also a nice subtle use of the theme. good stuff!
HuntTheWumpus
11. Dec 2014 · 15:47 UTC
Nice puzzle platformer, controls were a bit slow, but still acceptable. And of course awesome credits screen :D
Jupiter_Hadley
12. Dec 2014 · 15:31 UTC
Really nice use of one screen. I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/08ofw2klihI
EquipeJAM
12. Dec 2014 · 23:37 UTC
Good Job ^^
Victory Garden
15. Dec 2014 · 02:03 UTC
Hmm..... I really liked this (the feel of it, the music especially, the comments from the character while playing), but I felt like the checkpointing was regrettably unforgiving. I'm talking in particular about the game not saving after you pick up the yellow orb-- it doesn't seem fair given the way the rest of the game worked to have the objective change without saving progress. Jumping didn't feel too floaty or anything to me, though. It's a good, hard, fun platformer.

Thank you for the game!
cxsquared
17. Dec 2014 · 06:43 UTC
Really cool idea to fit the theme. The level changes look really cool. Nice work.
Hellequin
17. Dec 2014 · 20:10 UTC
Nice concept! I like how you deal with the theme! Well done!
01rafael
29. Dec 2014 · 17:38 UTC
Reminds me prince of persia xD