Creative Defense by sharp911
This is a pretty typical tower defense game. I wanted to add an upgrade system to it, but ran out of time. The graphics are more of place holders than anything, but they work.
You basically are in control of defending a valley that is important do defend as it lies between the enemy and your base. If the enemy units get past you, they gain access to your base and you loose a point and some money.
I am sorry to say that there is no end to the resources of this enemy. They will just continue to send their forces trough your position. Defend the beast you can. However, if fail to stop the enemy we will have to let you go and you will get demoted.
You basically are in control of defending a valley that is important do defend as it lies between the enemy and your base. If the enemy units get past you, they gain access to your base and you loose a point and some money.
I am sorry to say that there is no end to the resources of this enemy. They will just continue to send their forces trough your position. Defend the beast you can. However, if fail to stop the enemy we will have to let you go and you will get demoted.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.73 | 995 |
| Audio | 2.32 | 765 |
| Fun | 2.62 | 946 |
| Graphics | 2.32 | 1029 |
| Innovation | 1.81 | 1188 |
| Mood | 2.60 | 837 |
| Theme | 3.35 | 862 |
5/5 stars.
I really loved the "end game" where the game sends more and more units until everything slow down to a crawl, not exactly an intended feature but really fun :)
The game could use a bit more style though. Overall decent effort.
-AlucardX60
At the end physics engine's limits are passed but in general a good implementation.
http://www.twitch.tv/alucardx60/c/5696615