ICE MAN by Incredible Ape

[raw]
made by Incredible Ape for LD31 (JAM)
Journey through a magical frozen cave, dodging dangerous hazards.

Controls:

Move: A/D or Left/Right
Space: Select
HYPER MODE: W/S or Up/Down

0: Mute
-/+: Volume

NOTE: The embedded version is the Jam version. There are some bugfixes in the Web (Post Jam) link. Please use the embedded version for scoring. We encourage you to check out the updated version, though!

Ratings

Coolness 64% 3
Overall(Jam) 3.78 108
Audio(Jam) 3.89 59
Fun(Jam) 3.64 128
Graphics(Jam) 4.11 129
Humor(Jam) 2.54 530
Innovation(Jam) 3.61 187
Mood(Jam) 3.39 259
Theme(Jam) 3.87 221

Feedback

Inateno
09. Dec 2014 · 02:57 UTC
It's really hard !
peterthehe
09. Dec 2014 · 17:18 UTC
Difficult game. Excellent overall: love the concept :D
Andy Gainey
09. Dec 2014 · 17:20 UTC
Too painfully difficult for me. But it was fascinatingly interesting how the arrangement forced the the eyes/brain to try to focus on two separate locations on the screen in a very counter-intuitive way. My neurons didn't want to cooperate, but I imagine they'd adapt given enough time. I'm curious if that could be adapted in any way to a practical improvement in hand/eye coordination or flexible reflexive thinking.

Maybe I just need to first drown myself in caffeine before playing a game like this. The arrow indicators were immensely helpful UI element, but I apparently needed even more help than they provided.

Perhaps starting off with a slower vertical avatar speed, and/or slower moving, more regular, or less dense obstacles, and then gradually making one or more of those variables harder over time, could help generate and maintain a state of flow. http://en.wikipedia.org/wiki/Flow_%28psychology%29
Pastry
09. Dec 2014 · 20:29 UTC
Excellent game, great idea, frustrating and incredibly rewarding! Awesome job!
Pastry
09. Dec 2014 · 20:34 UTC
Seriously consider porting this for mobile, might need some tweaking but I'd buy it.
minibutmany
09. Dec 2014 · 21:14 UTC
The graphics and audio were both very captivating! As Pastry said this could be really great for phones.
Ted Brown
10. Dec 2014 · 00:54 UTC
TWENTY-TWO SECONDS and I feel like an ICE GAWD
Thingo Studios
10. Dec 2014 · 03:32 UTC
Let's Play: Super Gravitron

I love this game-- it's a smart take on the theme. You should definitely port this to mobile.
elvaq
10. Dec 2014 · 05:05 UTC
Cool take on SG. Great music and art too. Really nice twitchy feel!
Raiyumi
10. Dec 2014 · 08:36 UTC
Nice aesthetic and polish. I also loved the arrow indicators you got - it really helped.
akhilnivarthi
10. Dec 2014 · 19:51 UTC
Pretty interesting game, cool aesthetics
pjimmy
11. Dec 2014 · 18:26 UTC
very original, yet very hard, well done
metalchouchen
13. Dec 2014 · 14:24 UTC
Really hard :) Good jobs!
Rick Hoppmann
13. Dec 2014 · 18:31 UTC
brainfuck
RobotLovesKitty
13. Dec 2014 · 18:45 UTC
Very enjoyable! This reminded me a lot of 6180 the Moon, but as a fast paced action game instead of a puzzle game. I love the split screen dynamic!
psychonull
13. Dec 2014 · 18:47 UTC
It is hard but you can get better at it. I feel the challenge-reward balance is just great for me. It is very polished as well. Good job!
jachepe
13. Dec 2014 · 18:51 UTC
very hard!! great work!
el-pepi
13. Dec 2014 · 18:56 UTC
Amazing music and graphics!!!
It was really hard, but I just keeped playing, it feels really good!
I only got to 00:31:93 haha
UlydevSecondGame
13. Dec 2014 · 19:09 UTC
Excellent game ! It indeed looks like my entry, though it's a lot more polished ! Nice job :)
galman
13. Dec 2014 · 19:23 UTC
Cool original idea! Hard as needed. prefect game :)
hbocao
13. Dec 2014 · 19:29 UTC
At first my brain couldn't handle the movements haha It was so funny. Then I got better. Who Am I kidding? I sucked hard. Very hard, indeed. The art is awesome and the sound creates a sense of constant danger. Nerve wrecking gameplay. Goob job, guys!
Tune down the difficulty a little bit, create a smooth learning curve and launch on mobile.
pkenney
13. Dec 2014 · 19:39 UTC
A+! This is just the kind of game I like to play and make in these jams. You've got an interesting novel physics combined with simple difficult gameplay that forces you to take it to the extreme. And to get there, you need to bend your brain a little.

Your polish is also awesome, game looked and felt great.

Hyper mode was a sinister addition, love that you added it, though I couldn't hang.

My scores were 23:90 on normal mode, and 7:52 on hyper.
BoxedMeatRevolution
13. Dec 2014 · 19:57 UTC
Very fun game. I liked the screen splitting, really makes this game unique and adds an element of visual dexterity on the player's side (focus up, focus down, repeat) which is cool. My one complaint would be the difficulty curve. I always ended up losing at around 24 seconds and didn't feel like I was getting any better with subsequent tries. This might just be me though. Overall, cool game, I love the innovation!
whitematterteam
13. Dec 2014 · 20:14 UTC
Nice game! It's pretty hard. I liked music and art.
apiotrw
13. Dec 2014 · 20:19 UTC
Very well made. The start is incredibly hard but it gets better after you begin to focus in the right way.
Valeour
13. Dec 2014 · 20:34 UTC
Very funny and fun. Would be really interesting to see how well this could work on Android.
Did enjoy. :)
OddballDave
13. Dec 2014 · 20:38 UTC
My brain can't cope with this game. Good stuff though.
Dokthar
13. Dec 2014 · 20:47 UTC
Very fun Very hard Very solid entry. Good job
rnlf
13. Dec 2014 · 20:49 UTC
This game is crazy hard! But it looks pretty damn hot and seems to be well polished! Good job!
KunoNoOni
13. Dec 2014 · 22:02 UTC
I agree that this should be ported over to mobile! The art, music and concept are all top notch. Good Job!
guimonpa
14. Dec 2014 · 12:39 UTC
This is incredibly hard, but so very funny and addictive.
Nice graphics and audio.
I got 8:61 on hyper mode and it felt godlike!
LeReveur
14. Dec 2014 · 20:39 UTC
Hard, but nice idea ! Nothing to say about good graphics and music. :)
Dream Of Sleeping
15. Dec 2014 · 09:07 UTC
The most addictive and rewarding game I've played so far. I like it because at first it seems impossibly hard, but if you stick with it you do start showing improvement quite quickly and get real sense of pride with your score. That's kind of what happened to flappy bird and that did alright! My highest so far is 28.40 seconds. I really like the look and music too.
Rick Hoppmann
15. Dec 2014 · 20:59 UTC
I featured your game at GameARTMonday: http://buff.ly/1qT3S6k
along with other beautiful Ludum Dare games.

Cheers! :)
pkenney
31. Dec 2014 · 22:24 UTC
What this game didn't make top 100 for fun?? I need to reevaluate my life.