PaintBoxWars by Mirakill

[raw]
made by Mirakill for LD31 (JAM)
Paintboxing // Pixedrag // Art attack // Spritemare

Hit Return anytime to Reset.

Standard First Person keyboard controls.
Watch out for the cubes.
Admire the sky.

post jam build http://bloof.itch.io/primitivespritemare

Ratings

Coolness 26% 2075
Audio(Jam) 2.44 583
Fun(Jam) 1.83 1011
Graphics(Jam) 3.06 606
Innovation(Jam) 2.72 717
Mood(Jam) 2.88 625
Theme(Jam) 2.06 1006

Feedback

Team Flashlight
09. Dec 2014 路 14:51 UTC
I can run this entry but I am not sure it is intended or the game does not run properly on my computer. When I change the perspective, everything leave a strong afterimage on the screen, and that makes me almost impossible to see the cubes flying towards me. The audio is a bit too loud and when many cubes come towards you, it sounds a bit uncomfortable.
馃帳 Mirakill
09. Dec 2014 路 16:12 UTC
This game is intended to be an odd Sprite-mare :)
Pat Kemp
10. Dec 2014 路 05:52 UTC
Interesting graphics! I could only stand a few minutes of it, but I liked how you turned a common glitch into your aesthetic. I almost wish the game was more "normal" at first and then got trippy once I was sucked in. Nice job!
馃帳 Mirakill
10. Dec 2014 路 12:28 UTC
Thanks Pat, I agree. My lack of coding skills forced me into a quick game loop. It's rather intense alright. I'll tweak a version for itch.io
Samm
11. Dec 2014 路 04:36 UTC
Interesting concept. I think that if you shrunk the region of the sky in which the screen clear effect happens, it would have a better impact. As is, the majority of the time it's almost impossible to play with how much of the screen is distorted.
That being said, it was definitely an effective spritemare :)
lase
11. Dec 2014 路 04:36 UTC
I really like the aesthetic, but I was sort of confused on what to do. It also bugged out on me a few times, but it seems like you could be on to something pretty awesome with your frame buffer technique!
Evergreen Games
11. Dec 2014 路 04:38 UTC
Whoa very confusing. there needs to be a way to kill the cubes because i cant explore coz I'm constantly stuck in them. very interesting.
Geckoo1337
11. Dec 2014 路 06:47 UTC
Interesting concept, but very confusing. I like this aesthetic mood ++
GSM Productions
11. Dec 2014 路 07:33 UTC
I loved the overall mood of this, even though as a game it does not "play" very well, since the cubes just make it very difficult to navigate around the game world. And altough it is a bit too psychedelic to play for an extended period of time, I loved where you went with this!
ynots
16. Dec 2014 路 16:20 UTC
interseting...
dieblume86
16. Dec 2014 路 16:21 UTC
Nice graphic style