{"author_link":"\/author\/bubblechien\/","author_name":"BubbleChien","author_uid":"39349","comments":[{"author_name":"Blue Thumbs Gaming","author_uid":"39189","time":"Dec 9, 2014 @ 8:33am","epoch":1418113680,"text":"Nice concept! I was really on the edge while playing this.\r<br\/>-Steffen"},{"author_name":"Windmill Games","author_uid":"39002","time":"Dec 9, 2014 @ 4:00pm","epoch":1418140500,"text":"Interesting take on the theme, very unique idea and well executed. Graphics are very nice as well :)"},{"author_name":"Johan Blade","author_uid":"43974","time":"Dec 9, 2014 @ 4:09pm","epoch":1418141040,"text":"Great concept, would have liked objects to fade away a little slower but thats the only problem I had with it."},{"author_name":"UrbanLogicGames","author_uid":"47523","time":"Dec 9, 2014 @ 4:27pm","epoch":1418142120,"text":"Very atmospheric, great sound design! I found the coordinate system a little hard to reconcile with the sonar and compass, but I probably just need a bit of practice."},{"author_name":"vortex","author_uid":"36386","time":"Dec 9, 2014 @ 4:58pm","epoch":1418143980,"text":"Amazing concept, but very hard to controll... You did not get a real sense of motion, but I know that a sonar doesn't update instantly, so it was not really avoidable"},{"author_name":"Elena Gavrilova","author_uid":"44801","time":"Dec 9, 2014 @ 5:00pm","epoch":1418144100,"text":"Nice graphic and sound - very atmospheric. Hard to understand what to do especially when screen shows you icons you don't see on map"},{"author_name":"InHelli","author_uid":"30316","time":"Dec 9, 2014 @ 5:01pm","epoch":1418144160,"text":"Caution is very interesting, you can lose a lot of time :))"},{"author_name":"DesignerNap","author_uid":"21374","time":"Dec 9, 2014 @ 5:05pm","epoch":1418144400,"text":"Really like the design on this one, it is similar to &quot;you have the con&quot; HERE - http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=32648 But different in many ways. I think some audio would help and a bit of balancing but great work nonetheless."},{"author_name":"ajopart","author_uid":"40976","time":"Dec 10, 2014 @ 8:46am","epoch":1418200860,"text":"Perfect entry. Nice game"},{"author_name":"Phask","author_uid":"45658","time":"Dec 10, 2014 @ 8:54am","epoch":1418201340,"text":"The atmosphere of the game is awesome! Good work."},{"author_name":"ChaosCult","author_uid":"47349","time":"Dec 10, 2014 @ 10:35am","epoch":1418207400,"text":"Nice, but really hard!"},{"author_name":"bitserum","author_uid":"24347","time":"Dec 10, 2014 @ 10:41am","epoch":1418207760,"text":"I really the idea, and the mood you set. Game play is a little confusing. Probably because sonar is a bit slow its hard to follow. \r<br\/>Good job."},{"author_name":"Threstle","author_uid":"44198","time":"Dec 10, 2014 @ 10:41am","epoch":1418207760,"text":"I really like the artstyle, and overall, the game feels ultra polished and professional. Nice job ! The radar screen might be a little messy, it's hard to really control your submarine. Great entry nonetheless ! ;)"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 10, 2014 @ 1:17pm","epoch":1418217120,"text":"Great concept of controls implementation. The gameplay is complicated, though. Maybe, I'm became so casual :)\r<br\/>But, anyway I like this game!"},{"author_name":"rayman1900","author_uid":"45513","time":"Dec 10, 2014 @ 1:23pm","epoch":1418217480,"text":"Real cool sub simulator ! I like it !"},{"author_name":"Aniscool9","author_uid":"46921","time":"Dec 10, 2014 @ 4:26pm","epoch":1418228460,"text":"Real cool game.... never seen this before :)"},{"author_name":"ilikescifi","author_uid":"12827","time":"Dec 10, 2014 @ 4:28pm","epoch":1418228580,"text":"Nice one (for us oldies ^^)!"},{"author_name":"stipple","author_uid":"22580","time":"Dec 10, 2014 @ 4:31pm","epoch":1418228760,"text":"Very interesting game. Well done."},{"author_name":"zanenga","author_uid":"34576","time":"Dec 10, 2014 @ 7:24pm","epoch":1418239140,"text":"Love the mood! This was great!"},{"author_name":"PigeonsFromOuterSpace","author_uid":"47090","time":"Dec 10, 2014 @ 9:30pm","epoch":1418246700,"text":"really neat idea with the sonar. And it runs without problem in firefox and loads fast so this will definetly help to gather more players :)"},{"author_name":"EvanEGibbs","author_uid":"45698","time":"Dec 11, 2014 @ 7:12am","epoch":1418281620,"text":"Hah that game was really hard! I like how it just threw you into it and told you to press the buttons. When I hit something it really scared me! The sound design and art are really strong. :)"},{"author_name":"Quikding","author_uid":"47166","time":"Dec 11, 2014 @ 11:21pm","epoch":1418339760,"text":"Cool UI, very interactive."},{"author_name":"Avant-Marde","author_uid":"6155","time":"Dec 15, 2014 @ 1:54pm","epoch":1418651340,"text":"Nice concept. I have a game of my own to implement a sonar for, so I might be able to take some inspiration from this!\r<br\/>\r<br\/>Unfortunately some inspiration on what not to do, too. This was, as some have pointed out, a bit difficult to control. I never found any of the things the prompt asked me to collect, either.\r<br\/>\r<br\/>Graphics and audio were fantastic. And I have to admit I'm a little biased towards anything sonar.\r<br\/>\r<br\/>A little bit of a low score on the theme, tho. In practice, it really is a normal game where you're moving around with a &quot;camera&quot; following you, even tho the scene is centered on a non-moving sonar. You're still moving the actual sub around in an open world, constantly finding new obstacles and seeking out items.\r<br\/>\r<br\/>Wonderfully clad, wonderful concept. But not entirely what I had hoped for from the screenshots, I suppose. Listening to some of the criticisms posed here, tho, I could definitely see this turn into something rather interesting."},{"author_name":"Bonobo Games &amp; Mechanic Moon","author_uid":"41550","time":"Dec 17, 2014 @ 7:23pm","epoch":1418843880,"text":"Very good game. Congratulations."},{"author_name":"pandamicro","author_uid":"35910","time":"Dec 19, 2014 @ 4:08pm","epoch":1419004980,"text":"Nice concept, but hard to figure out how to manipulate the ship more efficiently"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 9:24pm","epoch":1419887940,"text":"ncie work"},{"author_name":"Kaijuu","author_uid":"46066","time":"Dec 29, 2014 @ 9:24pm","epoch":1419887940,"text":"Cool idea!"}],"images":["ld31\/39349-f5eba478314d2f3cd0659915ed351f43.jpg"],"links":[{"url":"http:\/\/ldjam31.github.io\/","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/51811655\/BathyalCommodoreWin.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/51811655\/BathyalCommodoreLinux.zip","text":"Linux"},{"url":"https:\/\/github.com\/ldjam31\/ldjam31.github.io","text":"Source"}],"metadata":{"g_key":"13241","g_author":"39349","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13271","g_title":"Bathyal Commodore","g_status":"UCHK1","g_place":"225","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/39349-shot0.png-eq-900-500.jpg"],"text":"Brace yourselves, the new generation of simulators is coming!\r\n\r\nBe prepared for a dive in the deepest trenches of the ocean, a pitch black hostile environment where your skills will be put to the test.\r\n\r\nCan you survive?\r\n\r\n\r\n\r\nUpdate 12\/09\r\n\r\n- Firefox compatibility\r\n- Partial IE compatibility (no sound)\r\n- Fixed elements spawning out of boundaries\r\n- Fixed invincible enemies\r\n\r\n\r\n","title":"Bathyal Commodore"}