Planetiod by laluis1

[raw]
made by laluis1 for LD31 (COMPO)
You are stranded on an asteroid, you need to gain 100 fuel to leave, but you cannot die.
controls:
move: left/right, A/D
place generator: space (requires 5+ fuel)
Enter/exit ship: W/S, up/down

working on plantoid 2

Ratings

Coolness 24% 2112
Overall 2.74 990
Fun 2.42 1050
Graphics 2.74 782
Innovation 3.16 533
Mood 2.94 549
Theme 3.58 592

Feedback

berkano
11. Dec 2014 · 08:16 UTC
Neat game! Found it a bit hard to figure out what to do, but got there in the end!
eaeduardo
11. Dec 2014 · 23:59 UTC
i like it alot
Justin Mullin
12. Dec 2014 · 00:11 UTC
I like the little planet. =) There wasn't much to do here aside from wait, but what's here has character.
6DownStudios
12. Dec 2014 · 00:14 UTC
Cool idea! It was a little hard to tell exactly how the charge was being calculated, but I assume the green guy affected the generators somehow. Well done!
pajamaprogramming
12. Dec 2014 · 00:22 UTC
Hard to figure out what was going on at first, but made sense as we kept playing it. Good job! We recommend involving the player more as fuel is generated.
lase
12. Dec 2014 · 00:36 UTC
I had trouble figuring out what to do. Interesting concept though.
erik
12. Dec 2014 · 00:49 UTC
As others have said, it was a bit confusing as to what was happening, and the gameplay is pretty limited. Maybe you could make the fuel generators only work when the player makes the green guy circle the planet? And the green guy could have a bigger effect on the player.

Another issue is that it's hard to figure out what to download, and how to download the file from github.

I liked the characters, and running around the planet with them.
uberscientist
12. Dec 2014 · 00:50 UTC
I wished the generators showed how much fuel they were generating, would be a cool visual to add like a bunch of +0.001 +0.002 etc... floating out of the top of them like damage in a MMORPG
fleegle2000
12. Dec 2014 · 01:01 UTC
I like the concept - in-game instructions could be a little more informative, and the ending wasn't very satisfying. A little more feedback to the player would improve the experience immensely. Good work!
BSODDevTeam
13. Dec 2014 · 08:02 UTC
Nice job!
01rafael
16. Dec 2014 · 00:13 UTC
This is awesome!