Existential by LukeZaz
What you see on screen is what exists. Once it's no longer visible, it gets deleted.
Collect chests to upgrade your characters abilities, and defeat enemies (read: chunks of stone and dirt) to level up and gain health. Get all four artifact pieces from chests to win.
Controls and information also available in-game.
Collect chests to upgrade your characters abilities, and defeat enemies (read: chunks of stone and dirt) to level up and gain health. Get all four artifact pieces from chests to win.
Controls and information also available in-game.
| Web (Unity) | http://lukezaz.itch.io/existential |
| Web Mirror | http://games.nj-tv.net/ld31/ |
| Windows/Mac/Linux | http://games.nj-tv.net/ld31/desktop/existential.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=36267 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 2.67 | 908 |
| Audio(Jam) | 2.54 | 554 |
| Fun(Jam) | 2.74 | 730 |
| Graphics(Jam) | 2.41 | 863 |
| Humor(Jam) | 2.55 | 528 |
| Innovation(Jam) | 2.46 | 834 |
| Mood(Jam) | 2.69 | 745 |
| Theme(Jam) | 2.39 | 980 |
One of the boxes got on top of my head and killed me in a few seconds :D
One suggestion, in art darker values of colors represent foreground while lighter represent distance and background (look at mountains in the distance, they get lighter the farther away they go)
Might want to apply this rule to your game because I kept think the dark blocks were ceilings and floors
One nice thing about the balance was that you had to be careful. You think you're in control, but as soon as you lose it things can fall apart fast because you get multi-hit to near death quickly in a bad position. Also there was a balance between careful play killing each guy, vs sprinting past them.
I tried to use the screen mechanic to kill guys by moving so they'd go off the screen and stop existing, but I didn't have a lot of luck with this. That was when I got surrounded and ran for my life.
Lynx, thanks for the tip on the art. I didn't realize this.
pkenney, thanks for the comment! When it comes to the screen mechanic, it's not entirely true. There's a small 'buffer' where tiles will stick around so that you don't see them getting destroyed, so the enemies might have hidden there.
The biggest issue for me was the animation not matching the actual attack range. Some random powerups in the chests would go a long way. Items that change your strategy would be really neat.
Otherwise a pretty solid game, the chests were a nice touch. It just was a bit monotonous.. :)