INTERSECTION by OfficialDingbat
Hello :)
This is my second ludum dare entry so have at it
Controls :
Pan Camera - WASD or Arrows
Change Lights - Left Click
Change Camera - Left Click or Number Keys
Camera Light On/Off - F
Pause - Escape / P
Goal :
Crash as many cars as possible while keeping them within the intersection!! More cars in intersection = more points!
Made with :
Unity
Audacity
Blender
Photoshop
Thanks for stopping bye ;D
This is my second ludum dare entry so have at it
Controls :
Pan Camera - WASD or Arrows
Change Lights - Left Click
Change Camera - Left Click or Number Keys
Camera Light On/Off - F
Pause - Escape / P
Goal :
Crash as many cars as possible while keeping them within the intersection!! More cars in intersection = more points!
Made with :
Unity
Audacity
Blender
Photoshop
Thanks for stopping bye ;D
Ratings
| Coolness | 14% | 2251 |
| Overall | 3.33 | 409 |
| Audio | 2.93 | 422 |
| Fun | 3.47 | 230 |
| Graphics | 3.33 | 400 |
| Innovation | 4.00 | 75 |
| Mood | 3.00 | 472 |
| Theme | 3.33 | 877 |
Anyhow, very creative concept, well done.
The physics is fun but it lack of spectacular, maybe some particules or simple explosion.
But fun to play wih.
But anyway I took it as it was a sandbox kind of game, I just played with the tool basically.
And it's fun I have to say.
I feel super weird about how you took the game.
I've seen this kind of game with a fix 2D screen a lot of time, but here you made it in 3D.
So.. The thing is, instead of taking a multi screen kind of game and make it one screen, you more or less did the opposite. (well it depends on what you call "one screen" but I don't feel like your game is on "one screen", it's on one scene, but it's not a fixed camera, like in for exemple. Maybe it should have been a fixed camera angle to be more coherent with the theme?)
Nice experimentation here. I like it.