Sumer Game by Rico The Jammer
A cuneiform scripting exam.
WARNING: The game uses the mouse wheel so it's unplayable in its embed form without using full screen. For a better play experience, you can also play it on the web link below.
WARNING: The game uses the mouse wheel so it's unplayable in its embed form without using full screen. For a better play experience, you can also play it on the web link below.
| Web | http://www.retrosabotage.com/LD36/SumerGame.html |
| Source | http://www.retrosabotage.com/LD36/SumerGame.fla |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112074 |
I couldn't exactly figure out how to end a level...
@TheMysticalBard : I totally agree with you! The initial idea was to have a score after each tablet, but the clock made me scrap that. As for the length of the text, it was decided early from a visual standpoint (to have a finished tablet that looks filled) and then later (too late!) I noticed that it made each level last too long.
@pogo575 Oh? The mouse wheel is not working or are you using a touch pad? I should add a keyboard option to change the orientation of the stylus... As for feedback, in Easy you can see how well you are etching over the guides, but it's true there is a big gap (both in time and concept) between what you are doing and the score you get (not to mention the scoring techniques are a bit... yeah...)
@ReboundGames From a pacing perspective, I don't disagree. From the perspective of the theme though, it's difficult to score line by line because things are literally not "set in stone." I agree though that the tedious activity of a sumerian scribe is not made less tedious in this Compo and that something like your ductile clay idea would help gamify the task.
Interesting new game, though!
My final score - on easy - was 57/100. Especially got dinged on calligraphy, overall getting an 8 - well, I guess I'm no Sumerian calligrapher.
The mouse wheel gave me trouble trying to play the game embedded on the Ludum Dare website: no matter what I did, it scrolled the page as well as rotating the stylus. Worked fine when I followed the link, though. May be worthwhile disabling the embed if there's not an easy way around that.
@rjhelms the calligraphy scoring was conceptualized early but implemented in the last few minutes before the deadline. It currently is silly (I compare what the player does to what the player should do in a very very crude way), unbalanced (I compute a value, but I have just guesstimated what would be a very good value and what would be a very bad one and derive the grade from these two wild guesstimations) and possibly just bugged (because... well... wrap up time coding!). So don't feel too bad if you get poor calligraphy grades!
couple of things tho, it seems that the "nail" cant rotate the other way around it seems, it'll be nice if its also implemented which will be a bit dynamic and in some cases, time saving
I like it, but it takes a whole lot of time.
Some minor suggestions for improvements:
- on screen button to change orientation, if you do not have a mouse wheel
- a way to return to the menu (maybe I just overlooked it)
- perhaps ability to try shorter texts (I didn't have the patience to do the full text)
but that is details.
All in all very nice game!
Thanks :)
The grading is a little wonky. Spelling is only 25% of the grade, but it seems like that's where the most interesting part of the game is. I tried again and just clicked through all the levels and baked empty slabs, and ended up getting 0s on spelling, but 100s on everything else, so the score was actually pretty high.
I really like the concept of writing like an ancient student though. Awesome use of theme, and really cool idea. Reminds me a bit of the Papa's Pizzeria / Diner Dash genre.
Definitely would recommend adding some background music for a game like this too. Could be very zen (or super hectic)
Here some suggestions:
- using a mac I had a real hard time trying to change the orientation
- smaller tablets would make the game easier to approach
Being said that, because of the orientation issue I was not able to finish the first level so maybe my impression is biased.
Good job!
I like the idea of the cooking being done with subtle visual feedback instead of a gauge, but that means you will almost certainly fail at first and, with the current order of events, it's very likely that you will try to cook for the first time after spending a (too) long time etching your first tablet. That's not very nice... In fact that's the opposite of nice!
I probably should force people toward the "free play" mode by calling it differently, putting it on top and highlighting it in some way. I'd rather have people learn the craft through experimentation rather than through a rigid tutorial though.
Nevertheless, it is very unique and it would be cool to see it developed further.
Great job.. the control are very well-thought-out!
Also, I tried doing a quick run where I didn't put any marks before baking and ended up with a 68%. That's some pretty lenient grading for 0% of the work!
The scoring mechanism - as pointed out - is obviously broken though, it rewards you for not writing at all and baking right away (100 points on both time and caligraphy).
In terms of theme execution - one of the best entries i've seen so far. What's more ancient than writing? It's literally the starting point of recorded history.
I get the idea very quickly, but really didn't found the motivation to complete it... A simple "how-to-play" tablet with max. 8 different signs would have been great. Then a linear progression with let's say +4 signs per tablet and so on.
Also some fitting music/effects would do wonders. :-)
The mouse-wheel as an essential control mechanism is suboptimal inside the web (as you mention) - but why not use the arrow keys?
Fun: I started off on easy and didn't "get" it. Then I switched to normal and started to see the fun in it. In my opinion, this could be quite fun if it had (i) no easy mode (or rename it to tutorial), (ii) much shorter levels and most importantly (iii) a displayed time limit on each level (or a bar that moves across the message at the top, and if you fall behind, you fail the level) - then it becomes a frantic handwriting race!
Theme: Definitely!
Graphics: Does the job, though imagine if you'd had beautiful hand painted graphics! (Oh, who am I to talk.)
Audio: N/A
Humor: I tittered after making a tablet in free play.
Mood: It could do with sound and music (and, as mentioned, arty art)
Overall: A creative idea and there is the seed of something fun. I imagine a series of levels of increasing difficulty (tighter time limits or longer messages in the same time limit) with a quality requirement that needs to be met to reach the next level. As it is, I have to play through three levels to find out how well I did, and that gets in the way of the enjoyment. Anyway, it's a very creative idea.
I especially didn't like how I finished my tablet, then tried baking it, then I overbaked it and I lost my tablet. After meticulously putting in all these tiny little marks and having it all go to waste, I kinda quitted. For what it's worth, you could have very well thrown that mechanic away. >.<
I wonder how that game could be improved to make the gameplay not feel as much like a chore; the premise itself isn't bad, after all...
I like game with some archaeological touch.
Missing the oven soundfx! :)
Thx for commenting mine, sorry it was in a unfinished state.
If you like to tryout the post combo version (with implemented rules and check for winning conditions)