Slime Ball by naali
Bounce a green ball around a box. When the ball hits a wall it will leave some slime behind. Hit a slimmed wall and the ball will stick; game over. The score increases 1 point for each bounce.
Made with HaxeFlixel.
Some improvements I'd like to make are:
* give the player more control over the ball so with practice a skilled player can put it exactly where they want.
* add a mechanic to get rid of slimmed walls to increase play length.
* add different levels with different wall mechanics.
* possibly add some way for the outside to seamlessly morph into a different shape or angle.
Made with HaxeFlixel.
Some improvements I'd like to make are:
* give the player more control over the ball so with practice a skilled player can put it exactly where they want.
* add a mechanic to get rid of slimmed walls to increase play length.
* add different levels with different wall mechanics.
* possibly add some way for the outside to seamlessly morph into a different shape or angle.
| Web | http://ld.ioraz.com/31 |
| Source | http://ld.ioraz.com/31/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24256 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.03 | 733 |
| Fun | 3.18 | 458 |
| Graphics | 2.43 | 979 |
| Innovation | 3.46 | 321 |
| Mood | 2.23 | 1040 |
| Theme | 3.93 | 198 |
Shame no sounds.
- I can't restart with the space bar? It just causes the ball to advance by one frame.
- Sometimes the ball shoots downwards when it hits the wall, even if it was traveling up at the time. Consequently, when the ball moves left you get an easier start than when the ball moves right (you can wait for a while without pressing the space bar for one, but not for the other)
If you want to experiment with different object shapes, I recommend looking into the Nape physics engine, which can be integrated into HaxeFlixel.