Slime Ball by naali

[raw]
made by naali for LD31 (COMPO)
Bounce a green ball around a box. When the ball hits a wall it will leave some slime behind. Hit a slimmed wall and the ball will stick; game over. The score increases 1 point for each bounce.

Made with HaxeFlixel.

Some improvements I'd like to make are:
* give the player more control over the ball so with practice a skilled player can put it exactly where they want.
* add a mechanic to get rid of slimmed walls to increase play length.
* add different levels with different wall mechanics.
* possibly add some way for the outside to seamlessly morph into a different shape or angle.

Ratings

Coolness 68% 3
Overall 3.03 733
Fun 3.18 458
Graphics 2.43 979
Innovation 3.46 321
Mood 2.23 1040
Theme 3.93 198

Feedback

palmar
08. Dec 2014 · 19:01 UTC
Totally nice game, but need better graphics and some music.
CornflowerBlue
09. Dec 2014 · 04:59 UTC
Pretty fun. Hard too.
kumoi
09. Dec 2014 · 05:05 UTC
some funny 8 bit sounds would add so much to this!
stephenhaney
09. Dec 2014 · 05:05 UTC
Great idea. It's a bit difficult at the moment (my high score was 13). Would definitely like a way to influence the direction of travel. But I really like the concept. Pretty cool!
Lolwned
09. Dec 2014 · 17:34 UTC
Great idea, sound effects would have been awesome.
AsixJin
10. Dec 2014 · 01:28 UTC
Very nice game! Good usage of the theme. The graphics are really basic but I didnt rate you on those. High marks everywhere else thought!
OttersDen
10. Dec 2014 · 01:29 UTC
A little simple but clever concept, executed well! It is short and fast paced, which makes it very addicting. If you expand this idea a bit I could totally see myself playing this on my phone while waiting for a bus.
MrShoestore
10. Dec 2014 · 01:30 UTC
Nice idea, music would have really been rad. Cool game!
DefectiveMelon
10. Dec 2014 · 01:37 UTC
It's fun, and very addictive. A little difficult, but that's part of the fun. Things to add would be some sound effects or graphics.
rantt
10. Dec 2014 · 02:00 UTC
It has a cool mechanic, some sound would've been nice but still pretty solid. I had fun playing it, nicely done :)
jpcote
10. Dec 2014 · 02:03 UTC
Good game, Great twist on this kind of game !
hitchh1k3r
10. Dec 2014 · 03:19 UTC
Definatly a fun game, my record is 20... and that took more attempts than I'd like to admit. Good work, I can find no faults that you didn't address above. Good job!
mrexcessive
10. Dec 2014 · 15:52 UTC
Hi there. Nice idea. Think that it may be too difficult as the gravity and impulse from single press of <space> are both too high, so no fine control possible.
Shame no sounds.
Milktoast
11. Dec 2014 · 00:52 UTC
I love the simplicity and the difficulty... easy to learn, difficult to master. Well done!
seraphki
11. Dec 2014 · 02:26 UTC
I like the idea, simple and quite fun. Well done! =D
C63 Industries
11. Dec 2014 · 02:26 UTC
Fun little game. My best score so far has been 19.
geckojsc
11. Dec 2014 · 02:34 UTC
Nice idea! Fun, simple and difficult. I only have a couple of issues:

- I can't restart with the space bar? It just causes the ball to advance by one frame.

- Sometimes the ball shoots downwards when it hits the wall, even if it was traveling up at the time. Consequently, when the ball moves left you get an easier start than when the ball moves right (you can wait for a while without pressing the space bar for one, but not for the other)
vinull
12. Dec 2014 · 01:33 UTC
Nice, simple game play - maybe a bit hard in the current state (can you stop a ball from hitting the top? I didn't see a way).
6DownStudios
12. Dec 2014 · 02:19 UTC
Innovative mechanic, made for a very fun one button game. I agree with your ideas for improving, maybe adding a rotation variable to the jump for the player control.

If you want to experiment with different object shapes, I recommend looking into the Nape physics engine, which can be integrated into HaxeFlixel.
Victory Garden
12. Dec 2014 · 03:00 UTC
High Score 22! Took a while to get the hang of, but I enjoyed it. It reminds me of the simple fun of old arcade games. Some (tilt-sensitive?) level turning and non-obnoxious sounds would help a lot, in a mobile adaptation. This is the sort of thing I'd totally play in my downtime.
rd127p77
17. Dec 2014 · 00:42 UTC
Really hard, but fun.
Riocide
17. Dec 2014 · 15:06 UTC
Excellent concept!
fierysquirrel
27. Dec 2014 · 01:45 UTC
Simple and engaging, mobile devices would be perfect for this¡
SuperMsp10
27. Dec 2014 · 01:53 UTC
high score 14