Zoom by ChezPain

[raw]
made by ChezPain for LD31 (COMPO)
Zoom is a game where you complete levels by zooming in and out.

Controls:
Arrow Keys (or WASD) to move.
Z to Zoom

Ratings

Coolness 42% 1631
Overall 3.18 578
Audio 3.16 281
Fun 3.11 521
Graphics 2.39 996
Humor 2.53 520
Innovation 3.36 384
Mood 3.26 286
Theme 3.22 965

Feedback

ranseur
08. Dec 2014 · 13:47 UTC
Parallax made me feel a little uneasy, nice concept!
Gemberkoekje
08. Dec 2014 · 19:30 UTC
Sometimes, when zoomed out, you couldn't read the text, so I didn't read a bit of the story.
Also, it was often a bit hard to determine why I was dying, a bit more feedback would've been nice.
And finally, necessary isn't spelled 'nessesary' ;) But I'll forgive you that one!
cbear_wallis
08. Dec 2014 · 19:32 UTC
I love the idea! I think a little more could be done to communicate some of the zooming mechanics etc. but overall it's pretty cool ^_^
sausagroll
08. Dec 2014 · 19:34 UTC
Good concept, would have been nice to see where the shape would be when you zoomed though, I died quite a lot accidentally zooming out into spikes.
sausagroll
08. Dec 2014 · 19:35 UTC
Good concept, would have been nice to see where the shape would be when you zoomed though, I died quite a lot accidentally zooming out into spikes. I liked the ending.
johnbrynte
08. Dec 2014 · 21:27 UTC
Great game mechanics! I had some problems with not knowing where I would end up if i zoomed in/out. Maybe a continuous zoom animation would have helped.
Johnro
11. Dec 2014 · 04:05 UTC
I'm not even sure I know what mental level this game is on. Good job.
BtheDestroyer
11. Dec 2014 · 04:17 UTC
Nice concept but it need a lot of work. Many of the objects scrolling weren't perfect either (like the spikes) and the music restarting EVERY TIME I restarted a level got REALLY annoying... 3 stars
WatercressStudios
11. Dec 2014 · 04:18 UTC
Thoroughly enjoyed it! It had quite the mood.
woz
11. Dec 2014 · 04:36 UTC
I like this concept. Good hard old school platformer with a twist
dallonf
11. Dec 2014 · 15:14 UTC
This game had a great Thomas Was Alone vibe to it. But it was incredibly frustrating at times because often when I pressed Z, I would just instantly die for no apparent reason.
pvtroswold
13. Dec 2014 · 03:18 UTC
I like it! Nice platformer with a unique twist. Music was nice as well!
vidarn
15. Dec 2014 · 22:49 UTC
I liked the mood of the game. The dark style, the music and the writing fit well together. I enjoyed it and it was challenging at times. I got stuck on the 3rd level (I think) with the two red squares between individual spikes, I could not figure out how to get past, but that is my problem.

It is a bit unclear at first how the zoom mechanic works and where the big square is placed when zooming out. At first I thought it would use the small square as the center for the big one, but after a few tries I realized that the position of the small square is used for the corner of the big one. It caused some confusion at first, maybe some type of transition would help?

It worked great on OSX and ran very smooth!

Thank you for your game!

// Written by Peter (ludumdare.com/compo/author/Macint/)
// Vidar's teammate in this Jam.
Paisley Games
17. Dec 2014 · 19:38 UTC
Seemed interesting. Why was there parallax on the spikes though? It seems like they should stay in one place.
Biliogadafr
27. Dec 2014 · 22:46 UTC
I guess this is not parallax on spikes. This is just 1 frame lag because spikes was drawn before camera update call(I had a look into the code).
Overall good concept. I like the idea and enjoy puzzle elements. Also music is very nice. I like this game. Also I always surprised what people can do with libGDX. It is so lowlevel and require to write a lot of code that is usually should already exist in game engine(like game/render loop ). But anyway I see a lot of good entries made with it. ...I had some experience using it during ld29. Good lib, but too low level for LD.

...by the way you could assign properties to tiles in Tiled and analyze this properties dirung level startup to create spikes, spawn player and enimies, create physics and so on. Also you can move your game loop code to some base class and avoid repeating it in every scene. And maybe next time you will have a bit more levels :)
Good job.