Zoom by ChezPain
Zoom is a game where you complete levels by zooming in and out.
Controls:
Arrow Keys (or WASD) to move.
Z to Zoom
Controls:
Arrow Keys (or WASD) to move.
Z to Zoom
| Windows/OSX/Linux (Requires Java 7 or higher) | https://www.dropbox.com/s/krlbx184dhy7uut/Zoom.jar?dl=0 |
| Source (To run will require libGDX 1.4.1) | https://www.dropbox.com/sh/17khasu3jhyuv1h/AABG2V0CCyMQJd9OQIML4ZEta?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39292 |
Ratings
| Coolness | 42% | 1631 |
| Overall | 3.18 | 578 |
| Audio | 3.16 | 281 |
| Fun | 3.11 | 521 |
| Graphics | 2.39 | 996 |
| Humor | 2.53 | 520 |
| Innovation | 3.36 | 384 |
| Mood | 3.26 | 286 |
| Theme | 3.22 | 965 |
Also, it was often a bit hard to determine why I was dying, a bit more feedback would've been nice.
And finally, necessary isn't spelled 'nessesary' ;) But I'll forgive you that one!
It is a bit unclear at first how the zoom mechanic works and where the big square is placed when zooming out. At first I thought it would use the small square as the center for the big one, but after a few tries I realized that the position of the small square is used for the corner of the big one. It caused some confusion at first, maybe some type of transition would help?
It worked great on OSX and ran very smooth!
Thank you for your game!
// Written by Peter (ludumdare.com/compo/author/Macint/)
// Vidar's teammate in this Jam.
Overall good concept. I like the idea and enjoy puzzle elements. Also music is very nice. I like this game. Also I always surprised what people can do with libGDX. It is so lowlevel and require to write a lot of code that is usually should already exist in game engine(like game/render loop ). But anyway I see a lot of good entries made with it. ...I had some experience using it during ld29. Good lib, but too low level for LD.
...by the way you could assign properties to tiles in Tiled and analyze this properties dirung level startup to create spikes, spawn player and enimies, create physics and so on. Also you can move your game loop code to some base class and avoid repeating it in every scene. And maybe next time you will have a bit more levels :)
Good job.