Alpha Circuit by SecondDimension
Alpha Circuit is a light stealth game about being an anti-virus program. Thanks for playing!
This was made by a team of 2, all within the 72 hours. I did the gameplay and music, and my friend James did the graphics. I opted out of humour, but eligible for all other categories
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Disclaimers: Please use chrome if you can, that way performance will be better and you can use an Xbox 360 Controller. The initial loading screen sometimes freezes but it is loading I promise.
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Gameplay Tips:
I don't think anybody has beaten this yet, it seems it's a bit hard. The giant eyeballs are difficult to deal with, but if you take out all the red crystal enemies the eyeball will be destroyed, so concentrate on these first and then mop up the other enemies.
The best tactic for getting rid of enemies is to let them follow you, and lead them to a quiet area where you can loop round behind them and take them out.
The last boss is a timing challenge, so basically just good luck with that!
If anyone completes it let me know in the comments (I managed it twice, so it is possible)
This was made by a team of 2, all within the 72 hours. I did the gameplay and music, and my friend James did the graphics. I opted out of humour, but eligible for all other categories
------------------------------------------------------------------------------------------------
Disclaimers: Please use chrome if you can, that way performance will be better and you can use an Xbox 360 Controller. The initial loading screen sometimes freezes but it is loading I promise.
-----------------------------------------------------------------------------------------------
Gameplay Tips:
I don't think anybody has beaten this yet, it seems it's a bit hard. The giant eyeballs are difficult to deal with, but if you take out all the red crystal enemies the eyeball will be destroyed, so concentrate on these first and then mop up the other enemies.
The best tactic for getting rid of enemies is to let them follow you, and lead them to a quiet area where you can loop round behind them and take them out.
The last boss is a timing challenge, so basically just good luck with that!
If anyone completes it let me know in the comments (I managed it twice, so it is possible)
| Web (HTML5) | http://www.seconddimension.co.uk/games/AlphaCircuit/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=14838 |
Ratings
| Coolness | 96% | 2 |
| Overall(Jam) | 3.85 | 80 |
| Audio(Jam) | 3.85 | 67 |
| Fun(Jam) | 3.62 | 134 |
| Graphics(Jam) | 4.13 | 127 |
| Innovation(Jam) | 3.35 | 308 |
| Mood(Jam) | 3.81 | 73 |
| Theme(Jam) | 3.09 | 844 |
I liked the cloud visibility concept. It gets hard fairly quickly once the eye is introduced!
really polished....
i like the concept
The loading animation takes a bit long though (I had to bring this up again, yes), and towards the end it's just: luring an enemy to a purple spot, phase away, enemy loses interest and tries to go back, phase in and kill him from behind... over and over again.
Still, I liked it, it was something different from what I've played the past couple of days.
Then I figured it out, was quite fun. Pretty nice graphics and audio you did there.
Don't see the theme in here though, or am I missing something from not reading stuff?
No complaints from my side.
I beat the game on my first try.
Excellent visuals and sound effects, which created a distinct atmosphere. A very nice LD entry, with plenty of potential to be expanded on.
The loading animation is way too long, that's actually a bug that I could fix very quickly, but I'm leaving it in because basically I messed it up so I need to live with the consequences!
@joekinley The theme didn't come through as I hoped, but the basic idea is that you're logged into a server getting rid of a virus, but seeing it graphically rather than though a command prompt. Hence the loading animation instead of just changing levels
@erkberg No idea how an enemy can spawn inside a wall. That should be impossible. Bugs.
Secondly, this game is extremely well done. I had a lot of fun playing it. Yes the giant eyeballs are tough, but they are possible to defeat! :)
I found the game challenging, fun, and really good to listen to. I like the aesthetic, I like the levels. This is a really great entry. Thank you for sharing and congrats! :)
Normally you see a lot of stealth-em-ups in Ludum Dare but the additional mechanic of teleporting between hubs... that really helped make it feel different... and tactical.
I absolutely love the ultra-detailed high-res pixel art and the music is completely wonderful. Really enjoyed this :)
Stealth games aren't really my cup of tea for sure.
I found it pretty irritating that once being spotted, I couldn't zap the enemies.
Also, there was a big issue in the tutorial asking to press the "A" key which never worked, and instead I had to use the Space key.
It was pretty confusing, even though the rest of the tutorial presented the rest of the mechanics/gameplay but in an unclear manner contrary to what was expected.
Good polish and ambiance though.
Good job on making this game in 72 hours.
I don't think it was hard, just a bit repetitive, and the overall stealth design wasn't perfect (like you say, the best method is to attract the viruses and then let them go away... not the most fascinating stealth approach :) ).
I still found it fun, and it was really polished for a jam game!