{"author_link":"\/author\/brycedarling\/","author_name":"Slothradamus","author_uid":"45831","comments":[{"author_name":"Liam :D","author_uid":"20786","time":"Dec 10, 2014 @ 11:13am","epoch":1418209680,"text":"Oh neat! A 2 player game! :D"},{"author_name":"hoyt hoy","author_uid":"27144","time":"Dec 10, 2014 @ 11:25am","epoch":1418210400,"text":"Nice job.\r<br\/>But this kind of game was very common in this LD.\r<br\/>Maybe some innovation (powers, skills ...) make the game better"},{"author_name":"slarrimer","author_uid":"44347","time":"Dec 11, 2014 @ 4:03am","epoch":1418270280,"text":"Nice game! I like the creature designs."},{"author_name":"spacedoubt","author_uid":"39200","time":"Dec 11, 2014 @ 4:30am","epoch":1418271900,"text":"cool characters!"},{"author_name":"panda","author_uid":"16086","time":"Dec 11, 2014 @ 7:46pm","epoch":1418326860,"text":"Good characters, good use of the theme! That's a good start, keep on learning! One thing I noticed is that I can jump while falling. Also, the jumps may look better if a bit smoother: perhaps go up for a bit, then nothing, then go down for a bit (instead of up then down as you do now). Or you could use non-integer numbers and get something completely smooth."},{"author_name":"Slothradamus","author_uid":"45831","time":"Dec 13, 2014 @ 2:28am","epoch":1418437380,"text":"Thanks for the kind words everyone!\r<br\/>\r<br\/>@hoyt hoy 100% agreed. I desperately needed to add some &quot;juice&quot; to the game but ran out of time just implementing the basics. Next time I will leave at least Sunday for adding the extra fun bits like that.\r<br\/>\r<br\/>@panda Hah, I didn't notice the jumping while falling bug some how, thank you, good catch. As you noticed, I had a tough time implementing the jumping physics and have a lot to learn about it before the next LD.\r<br\/>\r<br\/>Thank you so much for trying out my first LD and giving me feedback!"},{"author_name":"6DownStudios","author_uid":"39552","time":"Dec 13, 2014 @ 4:36am","epoch":1418445060,"text":"Creature designs are cool!  Might be neat if they had slightly different stats like in Toejam &amp; Earl (speed\/rate of fire maybe?  Wrapping the map horizontally might let you add some AI entities (that both players have to dodge) without getting the level too cluttered."},{"author_name":"jpcote","author_uid":"17454","time":"Dec 13, 2014 @ 4:39am","epoch":1418445240,"text":"2 player game! nice job"}],"images":["ld31\/45831-522aec945273331468e9710ff399121a.jpg"],"links":[{"url":"https:\/\/github.com\/brycedarling\/ludum-dare-31\/","text":"Web"}],"metadata":{"g_key":"13292","g_author":"45831","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"13322","g_title":"Bryce Darling","g_status":"UCHK1","g_place":"1179","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/45831-shot0.jpg-eq-900-500.jpg"],"text":"Purpapus vs The Creature\r\n\r\nPurpapus is controlled by WASD.\r\nThe Creature is controlled by arrow keys.\r\n\r\nup & W = jump\r\nleft & A = move left\r\nright & D = move right\r\ndown & S = attack\r\n\r\nYou have to click on the game window in order for it to take your WASD and arrow key input.\r\n\r\nMade a really simple game as best I could from scratch. Had a great time this weekend. Have a ton to learn about sprite animation and physics!!","title":"Bryce Darling"}