Color Wheel by misto423
Simple arcade style game based on colors.
Created with Haxe and the HaxeFlixel library. It was my first usage of this language but it was nice to try something new. Although since it was my first time using it, the code is probably awful. But at least it works!
There are Windows, Linux, and Mac builds included but note that the Linux and Mac builds are untested. The Windows build was tested on Windows 7.
Instructions
The game is a simple arcade style game where balls drop into the circle from the four corners. You get points based on how closely the color of the ball matches the colors of the discs it passes. If you touch a white space you pass through it freely (no points). However, the black spaces destroy the ball and you lose a life.
You start with five lives and gain an extra life every 10000 points. The difficulty increases (fast ball spawn rate, faster movement speed) every 25000 points. There are five difficulties total.
Playing the game is simple. You use the mouse to select which disc you wish to rotate. Left click and scrolling up on the mouse wheel while hovering over a disc rotates it clockwise. Right click and scrolling down on the mouse wheel while hovering over a disc rotates it counter-clockwise.
The goal is to get as high a score as possible!
Created with Haxe and the HaxeFlixel library. It was my first usage of this language but it was nice to try something new. Although since it was my first time using it, the code is probably awful. But at least it works!
There are Windows, Linux, and Mac builds included but note that the Linux and Mac builds are untested. The Windows build was tested on Windows 7.
Instructions
The game is a simple arcade style game where balls drop into the circle from the four corners. You get points based on how closely the color of the ball matches the colors of the discs it passes. If you touch a white space you pass through it freely (no points). However, the black spaces destroy the ball and you lose a life.
You start with five lives and gain an extra life every 10000 points. The difficulty increases (fast ball spawn rate, faster movement speed) every 25000 points. There are five difficulties total.
Playing the game is simple. You use the mouse to select which disc you wish to rotate. Left click and scrolling up on the mouse wheel while hovering over a disc rotates it clockwise. Right click and scrolling down on the mouse wheel while hovering over a disc rotates it counter-clockwise.
The goal is to get as high a score as possible!
Ratings
| Coolness | 59% | 3 |
| Overall | 2.94 | 817 |
| Audio | 2.59 | 618 |
| Fun | 2.81 | 822 |
| Graphics | 2.41 | 984 |
| Humor | 1.93 | 862 |
| Innovation | 3.44 | 333 |
| Mood | 2.56 | 874 |
| Theme | 3.63 | 510 |
Also, no flash since the rotation really slowed it down to the point of being unplayable
Good audio feedback that helped me understand the black and white parts.
I have some respectful critique though, I hope you don't mind: If you just purely focus on avoiding the black and forget about everything else, the game becomes easy, and any points you would have gotten by focusing on color matching you gain over the long term instead. Once I figured this out I had a score of 200,000 with 15 lives left. And since. judging by your description, I had reached the top difficulty, I felt I could have gone forever.
One possible way to combat this would be instead of using a score as a measure of how good you play, maybe use time? At the start of the game, you'd set a timer of say, 3 minutes. It ticks down, but you get extra fractions of seconds when you match the colors. Black could actually deduct the time, in this case. So the player is trying to push back the timer from inevitably ticking down to zero. Your "score" then would be how much time you actually lasted.
But apart from that, you did a great job! It was a fun game to play. Well done!
Also, it seems like the rate at which the balls appear and roll doesn't reset after retrying, so I felt like I needed to restart the whole thing to feel like I could play at a decent pace. I also noticed the color wheel didn't re-randomize, so I threw a couple games while I tried to see if I could maximize single color frequency in each row. I couldn't. :P
My best was 69,354. I'd love to see this fleshed out a bit more.
I think I'm youre first linux tester!
The game was mind-blowing!!! It was amazing...