Rob by SelfishGenome
This is my first solo LD and second time entering.
the game is an Isometric survival game with two play types, campaign with 8 levels or an endless survival mode. Both options provide a range of power ups with no limit to how powerful your weapons can become.
The power ups you pick up control speed, power, health and dual weapons. Telling you which is which would spoil the fun, but they activate automatically.
You may not get far on on your first few tries but with perseverance and getting the right drops you can survive almost indefinitely.
This was my first attempt making music/sfx for a game. I used MAGIX.
c4D for modelling, a little PS and Unity.
UPDATE: Rebuilt in 4.6.1 so it should work properly as a pc build now and on the web player. Also moved from GoogleDrive to Dropbox so hopefully traffic will be better handled.
the game is an Isometric survival game with two play types, campaign with 8 levels or an endless survival mode. Both options provide a range of power ups with no limit to how powerful your weapons can become.
The power ups you pick up control speed, power, health and dual weapons. Telling you which is which would spoil the fun, but they activate automatically.
You may not get far on on your first few tries but with perseverance and getting the right drops you can survive almost indefinitely.
This was my first attempt making music/sfx for a game. I used MAGIX.
c4D for modelling, a little PS and Unity.
UPDATE: Rebuilt in 4.6.1 so it should work properly as a pc build now and on the web player. Also moved from GoogleDrive to Dropbox so hopefully traffic will be better handled.
Ratings
| Coolness | 60% | 3 |
| Overall | 3.41 | 350 |
| Audio | 2.93 | 422 |
| Fun | 3.23 | 419 |
| Graphics | 4.16 | 53 |
| Humor | 2.57 | 491 |
| Innovation | 2.51 | 951 |
| Mood | 2.90 | 586 |
| Theme | 3.52 | 667 |
At first it was really slow and the yellow blocks took a lot of time to kill. After a few upgrades, though, I became a powerhouse and killed everything with ease. It was nice.
Oh, just so you know: the link to Web seems to be taking do a Windows build instead.
Maybe you could have pushed for adding more effects to your game, like bigger particle effects and maybe that the screen bounces when the boss is introduced or is walking around! I myself is trying to think of that when I'm developing, it really enhances the mood/ feel! :)
I like the level art! Overall its a good game.