The Nth Dimension by Dans17
Play as a mad scientist trying to connect the 6 dimensions of the universe so he can find the theoretical nth dimension and see his wife again. In order to put the "entire game on one screen" we made the game in 2.5D where 2D worlds are based on the sides of a rotating 3D cube to represent different dimensions.
Created by:
Daniel Sousa, Sam Westerlund and Jason Dickmeyer
Instructions:
WASD - move
Mouse - point character
Mouseclick - shoot
E - Interact with objects
Travel across the dimensions by walking to the edge of the screen. This only works when the teleporter extension in that dimension is activated (the teleporter in the first dimension is always activated). Keep track of your health with the red bar on the left. Creatures drop energy, shown by the yellow bar on the right, that you use to power the extensions of the teleporter. To do this, simply interact with any large object in the dimension you are on. The quality of each teleporter extension deteriorates over time. You can keep track of
them with the five small bars on the right. If all the teleporter extensions are all on at once, you win.
Sound Effects Credits: (Sounds were edited)
Mark DiAngelo
Sonidor
Created by:
Daniel Sousa, Sam Westerlund and Jason Dickmeyer
Instructions:
WASD - move
Mouse - point character
Mouseclick - shoot
E - Interact with objects
Travel across the dimensions by walking to the edge of the screen. This only works when the teleporter extension in that dimension is activated (the teleporter in the first dimension is always activated). Keep track of your health with the red bar on the left. Creatures drop energy, shown by the yellow bar on the right, that you use to power the extensions of the teleporter. To do this, simply interact with any large object in the dimension you are on. The quality of each teleporter extension deteriorates over time. You can keep track of
them with the five small bars on the right. If all the teleporter extensions are all on at once, you win.
Sound Effects Credits: (Sounds were edited)
Mark DiAngelo
Sonidor
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 2.92 | 746 |
| Audio(Jam) | 2.20 | 632 |
| Fun(Jam) | 2.50 | 872 |
| Graphics(Jam) | 2.69 | 767 |
| Humor(Jam) | 1.97 | 772 |
| Innovation(Jam) | 3.23 | 374 |
| Mood(Jam) | 2.63 | 786 |
| Theme(Jam) | 3.40 | 640 |
A liked the idea of a six sided planet and the timed challenge to gather all 5 jauge but this was globally unclear. The biggest mistake i can see is that there is no feedback on wether or not i hit an ennemy.
Still, if it were polished and balanced, this could make a great game.
Good job! :D
Maybe add some visual feedback on how/when you can turn the planet/cube.
I loved the rotating cube for dimensions! It reminded me of Psychonauts a little bit. Overall the game itself was fun and engaging. The unity menus and lack of polish should give you all enough to do with game post-compo :)
P.S. I noticed you left Humor as an option for us voters, is the game supposed to be funny? I thought it felt pretty serious, being about death and all :O
You have a great idea going here, I would love to see a more polished and expanded version!
Anyway, the concept is quite nice and innovative and I was pleasently surprised to find a snowman dimension. ;)