Augmented Collector by ghostonline
Collect all three virtual keys and reach the end node as fast as possible. Be careful where you walk though. The virtual game world might be free of obstacles, the real world is not! Navigate the maze in the real world while playing the game on your phone's screen. How fast can you reach the exit?
Ratings
| Coolness | 47% | 1461 |
| Overall | 3.09 | 673 |
| Audio | 1.85 | 897 |
| Fun | 2.75 | 864 |
| Graphics | 2.60 | 876 |
| Humor | 1.76 | 901 |
| Innovation | 3.78 | 152 |
| Mood | 2.42 | 964 |
| Theme | 3.91 | 210 |
The game could use some ambient sounds, though.
The maze also felt a little bit linear, which isn't at all a bad thing. I think it would actually get quite tedious if it was more, mazey.
Well done!
I think the implementation is perfect. You have kept to the basics to convey your key mechanic and it has worked. The best part is, the xray phone view allows for more complex maze design as it acts as a compass of sorts so that you don't get too lost. outstanding work!
Sometimes I just focus too much on the cellphone screen and didn't see that there is a wall in front of me, which is actually very interesting. I like this game mechanics a lot!
Sure you can see your next goal, and have to figure how to reach it, but I think it would have worked waaaay better if you had a multitude of smaller levels, like a puzzle game.
In the current state, after collecting a key you quickly get a feeling of "uhhg... I still have to go through all this?"