Collect all three virtual keys and reach the end node as fast as possible. Be careful where you walk though. The virtual game world might be free of obstacles, the real world is not! Navigate the maze in the real world while playing the game on your phone's screen. How fast can you reach the exit?
At first, I frowned, but then I realized what was going on and, hey, I gotta give it to you: it's a clever idea. :) The mouselook could use some work, though.
I love what you did with the theme. It was a long walk before I could get all the gems, wish there would have been a bit of music as well! :) Good entry!
@Leaghorn: the maze is generated using a random number generator, but I locked in the seed for a maze I thought was interesting enough. With a fixed maze, players are able to compare their completion times in a more sensible fashion.
Wow Great game, My only criticism is that it could of use more atmosphere. But the game is great, its an awesome concept and an awesome use of the theme.
I really like what you did with the theme!
The game could use some ambient sounds, though.
The maze also felt a little bit linear, which isn't at all a bad thing. I think it would actually get quite tedious if it was more, mazey.
I love this. Excellent use of the theme, I Played till the end and got all 25 items, 3 keys and the red box! :D
I think the implementation is perfect. You have kept to the basics to convey your key mechanic and it has worked. The best part is, the xray phone view allows for more complex maze design as it acts as a compass of sorts so that you don't get too lost. outstanding work!
Pretty cool idea! I found there were some clipping issues with the little screen. I imagine some camera culling filter fixes would help here. I like the concept a lot. I beat the game in about 4 minutes, fun!
The game mechanics reminds me of a horror game where you can only see the ghost through your cellphone camera. (I forget the name but it's not Fatal Frame...)
Sometimes I just focus too much on the cellphone screen and didn't see that there is a wall in front of me, which is actually very interesting. I like this game mechanics a lot!
Nice concept and implementation of the theme. The graphics speak for themselves- but the gameplay makes up for it. It's a clever idea and kept me going for a solid 8 minutes of gameplay. Pretty fun game, keep it up :)
Really clever take on the theme, but I see one major issue with this: navigating a maze is not fun. Especially when it's a big maze.
Sure you can see your next goal, and have to figure how to reach it, but I think it would have worked waaaay better if you had a multitude of smaller levels, like a puzzle game.
In the current state, after collecting a key you quickly get a feeling of "uhhg... I still have to go through all this?"
The game could use some ambient sounds, though.
The maze also felt a little bit linear, which isn't at all a bad thing. I think it would actually get quite tedious if it was more, mazey.
Well done!
I think the implementation is perfect. You have kept to the basics to convey your key mechanic and it has worked. The best part is, the xray phone view allows for more complex maze design as it acts as a compass of sorts so that you don't get too lost. outstanding work!
Sometimes I just focus too much on the cellphone screen and didn't see that there is a wall in front of me, which is actually very interesting. I like this game mechanics a lot!
Sure you can see your next goal, and have to figure how to reach it, but I think it would have worked waaaay better if you had a multitude of smaller levels, like a puzzle game.
In the current state, after collecting a key you quickly get a feeling of "uhhg... I still have to go through all this?"