Swat Team by Paisley Games

[raw]
made by Paisley Games for LD31 (JAM)
A swarm of bugs has started to cause a bit of a ruckus on the screen door and you are caught right in the middle of it. One player will assume control of the swatter, doing your best to swat all of the bugs off of the screen. The other player takes control of one of the big bugs in attempt to eat all of the smaller bugs and protect the reputation of bugs everywhere.

Soundtrack download: https://paisleygames.bandcamp.com/album/swat-team

Controls:
This is a local multiplayer game for two players.
Control Swatter - mouse
Swat - left click
Move Bug - W/A/S/D
Use Bug Special - spacebar

Credits:
Paisley Games
August Polite - @augustpolite
Tobi Hahn - @rainshapes
Josh Berg - @stereokuma

Ratings

Coolness 100% 1
Overall(Jam) 3.16 549
Audio(Jam) 3.07 372
Fun(Jam) 3.13 440
Graphics(Jam) 3.04 620
Humor(Jam) 3.00 292
Innovation(Jam) 3.32 319
Mood(Jam) 3.02 511
Theme(Jam) 3.64 418

Feedback

ponk
09. Dec 2014 · 01:53 UTC
Beautiful !
We had fun playing it with my brother
error031
09. Dec 2014 · 03:04 UTC
nice game!
Bevilacqua
09. Dec 2014 · 03:08 UTC
Good game. Wish i had someone to play with though. :)
Liam :D
09. Dec 2014 · 17:14 UTC
Oh neat, a multi user game! I played with a co-worker. Pretty neat game. I also love your interpretation of the word 'screen'.
hypnoticbytes
09. Dec 2014 · 17:16 UTC
Nice multiplayer game. Well done!!!
Sh1rogane
09. Dec 2014 · 17:23 UTC
Good little game, had fun with it playing with another at school.
Alendro
09. Dec 2014 · 21:13 UTC
Nice job. I love the music.
Blobby101
09. Dec 2014 · 21:17 UTC
Not bad, the speed of the swatter was slightly annoying, though it probably just takes a bit of getting used to :P Will have to try it with someone else as well later!
asobitech
09. Dec 2014 · 21:50 UTC
a bit of fun two player action. probably needs more balancing though.
Meral
09. Dec 2014 · 22:16 UTC
It took me about 10 minutes to load the unity archive from your Dropbox.

I didn't have anybody present to play a match, but I think this is great. The controls are solid for both players and I think the bugs abilities work really well to balance it out. The music tracks are great and fit the game really well. The intro screens are beautiful.

Is it purpose though that the lady spins around when it doesn't move?
pegigante
09. Dec 2014 · 23:13 UTC
I loved the grid's aesthetics, very crazy. I think the attack is a bit slow.
omaha
10. Dec 2014 · 17:44 UTC
This was fun. It took a bunch of mashing keys to get it to move from the title screen to the pre-game menu, but after that it was good times.

Really liked to music. Wish there was a more significant screen effect when something was splatted.
camlang
10. Dec 2014 · 19:03 UTC
Would be great with some kind of AI, cannot play solo. I mean I can but it's a bit weird :)
Elemental Zeal Games Studios
10. Dec 2014 · 19:03 UTC
Nice interpretation (:
DiegoMustache
10. Dec 2014 · 19:05 UTC
Nicely put together. Cohesive visuals and sound. Great job!
guldlock
10. Dec 2014 · 19:06 UTC
haha this was great! Will play this against someone at work tomorrow.
Virtually Competent
10. Dec 2014 · 22:38 UTC
I dig the music and the spider web animations. :D

My swatter didn't seem to always work...not sure if my mouse lost focus on the window or what, but either way, very neat idea. I also love the literal use of the theme! I joked with my artist about doing something similar.
udo
11. Dec 2014 · 18:12 UTC
That was a lot of fun, I actually played against myself :)
Gamepopper
14. Dec 2014 · 14:04 UTC
Really enjoyed that, not sure how the spider could win.
Nielz
17. Dec 2014 · 20:10 UTC
Nice! Cool graphics!
snickersnacks
17. Dec 2014 · 20:17 UTC
Interesting concept, I like the shared controls for multiplayer :) Good entry!
Saf
17. Dec 2014 · 20:46 UTC
'Swat' made me lol
dunin
17. Dec 2014 · 21:20 UTC
(after one hour of loading:) cool idea (remind me of mario paint) would be really fun with little balance fix.
(and avaible more bug-players would be fun too)
🎤 Paisley Games
17. Dec 2014 · 22:30 UTC
Sorry about the long load times! We forgot to compress our music, should be fixed now.
Chris M
18. Dec 2014 · 07:50 UTC
Not sure how the music fitted the tongue-in-cheek theme, but it was good nevertheless. V enjoyable to have separation of concerns when playing with another player.
gre
19. Dec 2014 · 13:03 UTC
cool game
Rodaja
28. Dec 2014 · 16:35 UTC
Couldn't get the mouse click to do anything, so we couldn't really play this :(
🎤 Paisley Games
28. Dec 2014 · 18:55 UTC
sorry about that! it should be fixed now. make sure you clear your cache if you try again and it still doesn't work
Rodaja
28. Dec 2014 · 20:43 UTC
Okay, tried again. The normal fly-killing tool works fine, the anvil only drops sometimes, so that's weird.

It is sometimes unclear who won the match, it should say it in the message. Also, it should restart with a button not used for the game, many times an endgame would feel like just a frameskip.

The mouse player can somewhat teleport if you move the mouse when the thing goes to attack, which confused the bug player a bit.

Really liked it that it's an assymetrical game and yet it's balanced. Could use some bug count so as to know how far from victory is the bug player.

Good job!
Slepice1
29. Dec 2014 · 17:04 UTC
Very nice multiplayer game.
shadow64
30. Dec 2014 · 00:12 UTC
Nicely done! I think it's always hard to judge two-player games without having a second player, but I can tell that the mechanics are balanced by just kind of playing one side and then playing the other.

I've also been very pleased with the people who have interpreted "screen" this way. Nice touch.

Thanks again for playing/voting/commenting on Natquik! And congrats for getting your entry in!