Swat Team by Paisley Games
A swarm of bugs has started to cause a bit of a ruckus on the screen door and you are caught right in the middle of it. One player will assume control of the swatter, doing your best to swat all of the bugs off of the screen. The other player takes control of one of the big bugs in attempt to eat all of the smaller bugs and protect the reputation of bugs everywhere.
Soundtrack download: https://paisleygames.bandcamp.com/album/swat-team
Controls:
This is a local multiplayer game for two players.
Control Swatter - mouse
Swat - left click
Move Bug - W/A/S/D
Use Bug Special - spacebar
Credits:
Paisley Games
August Polite - @augustpolite
Tobi Hahn - @rainshapes
Josh Berg - @stereokuma
Soundtrack download: https://paisleygames.bandcamp.com/album/swat-team
Controls:
This is a local multiplayer game for two players.
Control Swatter - mouse
Swat - left click
Move Bug - W/A/S/D
Use Bug Special - spacebar
Credits:
Paisley Games
August Polite - @augustpolite
Tobi Hahn - @rainshapes
Josh Berg - @stereokuma
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.16 | 549 |
| Audio(Jam) | 3.07 | 372 |
| Fun(Jam) | 3.13 | 440 |
| Graphics(Jam) | 3.04 | 620 |
| Humor(Jam) | 3.00 | 292 |
| Innovation(Jam) | 3.32 | 319 |
| Mood(Jam) | 3.02 | 511 |
| Theme(Jam) | 3.64 | 418 |
We had fun playing it with my brother
I didn't have anybody present to play a match, but I think this is great. The controls are solid for both players and I think the bugs abilities work really well to balance it out. The music tracks are great and fit the game really well. The intro screens are beautiful.
Is it purpose though that the lady spins around when it doesn't move?
Really liked to music. Wish there was a more significant screen effect when something was splatted.
My swatter didn't seem to always work...not sure if my mouse lost focus on the window or what, but either way, very neat idea. I also love the literal use of the theme! I joked with my artist about doing something similar.
(and avaible more bug-players would be fun too)
It is sometimes unclear who won the match, it should say it in the message. Also, it should restart with a button not used for the game, many times an endgame would feel like just a frameskip.
The mouse player can somewhat teleport if you move the mouse when the thing goes to attack, which confused the bug player a bit.
Really liked it that it's an assymetrical game and yet it's balanced. Could use some bug count so as to know how far from victory is the bug player.
Good job!
I've also been very pleased with the people who have interpreted "screen" this way. Nice touch.
Thanks again for playing/voting/commenting on Natquik! And congrats for getting your entry in!