{"author_link":"\/author\/lordkawaii\/","author_name":"LordKawaii","author_uid":"47604","comments":[{"author_name":"d3garcia","author_uid":"47116","time":"Dec 9, 2014 @ 2:45am","epoch":1418092800,"text":"Good idea, very good audio, with more work I know it could be very fun"},{"author_name":"rjhelms","author_uid":"39055","time":"Dec 9, 2014 @ 4:36am","epoch":1418099460,"text":"Cool idea, lots of potential - keep working on it!"},{"author_name":"Finlal","author_uid":"40789","time":"Dec 9, 2014 @ 4:37am","epoch":1418099520,"text":"I didn't read the description and at first I thought I play as a hero and was quite surprised that it's so easy to slay these beasts.\r<br\/>But it was even more surprising to lose.\\"},{"author_name":"ThunderAwesome","author_uid":"19195","time":"Dec 9, 2014 @ 5:29am","epoch":1418102640,"text":"A nice twist of events! Takes a bit of strategy to take the hero down. Definitely a good base to work off of. I can see a JRPG about enemies being built off this framework."},{"author_name":"JNyknn","author_uid":"26965","time":"Dec 9, 2014 @ 7:23am","epoch":1418109480,"text":"Not bad, but maybe a bit too simple."},{"author_name":"Louisload","author_uid":"46897","time":"Dec 9, 2014 @ 7:27am","epoch":1418109720,"text":"interesting idea, even after reading your description I kept looking at the human thinking it was me, goes to show how mechanical we are with games :D hah"},{"author_name":"jhice","author_uid":"23088","time":"Dec 9, 2014 @ 9:45am","epoch":1418118000,"text":"Good base concept and I manage to kill the hero :p To be continued..."},{"author_name":"olligobber","author_uid":"25440","time":"Dec 11, 2014 @ 2:01am","epoch":1418262960,"text":"Deserved a vote for innovation."},{"author_name":"galman","author_uid":"5971","time":"Dec 16, 2014 @ 4:51pm","epoch":1418748360,"text":"I like the idea! You should work on it more"},{"author_name":"rzuf","author_uid":"1349","time":"Dec 18, 2014 @ 12:35pm","epoch":1418905800,"text":"Nice little thing. Shame it's so easy and so short. :)"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 29, 2014 @ 4:28am","epoch":1419826980,"text":"This is pretty fun huh! xD"}],"images":["ld31\/47604-b607db941bfe265a3aacc3282b090323.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0BxkZE1p69-azZTRZZlRXYkdza28\/view?usp=sharing","text":"Windows"}],"metadata":{"g_key":"13379","g_author":"47604","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"13409","g_title":"Static Encounter","g_status":"UCHK1","g_place":"729","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/47604-shot0.png-eq-900-500.jpg"],"text":"The idea was to make a reverse JRPG random encounter where you play a party of monsters that the \"Hero\" has stumbled upon. I was unable to do all I wanted within the time limit, but given that this is my first Jam and I was using a new engine and language I had never touched before I'm pretty happy with the results. \r\n\r\nThis game was made using Loom Turbo.\r\nSlime sprites by Magdalen Rose.\r\nMusic Crunk Knight by Kevin McClaud.\r\nEverything else by me. :b","title":"Static Encounter"}