ARTYS by WASD
//// ARTYS ////
This is an "experimental dialog based game". In ordner to not spoiler you, I wont tell much more then that.
/// CONTROLS ///
MOUSE
ENTER
/// THE TEAM ///
Hey guys this was our second Ludum Dare and we are quite happy with what we created this time. I hope you have a good time playing our game.
Michael WASD - Programming,Story,Design
Marius Hubertus - Story,Design,Art
Aequh - Sound, Music
/// THE TOOLS ///
- Unity
- Photoshop
- Visual Studio
This is an "experimental dialog based game". In ordner to not spoiler you, I wont tell much more then that.
/// CONTROLS ///
MOUSE
ENTER
/// THE TEAM ///
Hey guys this was our second Ludum Dare and we are quite happy with what we created this time. I hope you have a good time playing our game.
Michael WASD - Programming,Story,Design
Marius Hubertus - Story,Design,Art
Aequh - Sound, Music
/// THE TOOLS ///
- Unity
- Photoshop
- Visual Studio
| Windows, Linux, Mac | https://wasd.itch.io/ld36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=78900 |
There is no "Download" or anything on Itch.io page of your game =(
It was very enjoyable playing this even though it's not about action. Great work!
I love the art, even if there is just an almost still image, it suits the overall feeling that the game gives.
The music is eerie and sad and goes super well with the art.
One improvement you could do is to try to filter some "noise text" that the player inputs. When he asked my name I tried to naturally talking to him saying "My name is igor", and he kept calling me "my name is igor" until the end. Filtering could also help avoid players who input just "." as answers (this happened to me, so the story was really vague).
Overall it's a nice game and every aspect of it fits really well together.
Well done!!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
I agree with the previous comment, about filters. Not where I was expecting it to go, but was pleasantly surprised at the end! Just enough animation and variation to keep me interested. Reminded me of the cut scenes in the Trauma Center: Under the Knife- in a good way! Great job!
SPOILER WARNING>>>http://bit.ly/2bxTcGL
i love the artistic style, and overall atmosfer, i even answer the question a bit too serious lol
superb quality game indeed for 48 hours jam :D
We would have like the possibility to skip the dialog animations. Pacing was a bit slow. We were sad that only 7% of the players found peace most important :'-( For color blind players, one of the challenge was rather hard ;)
Have to love that our greatest invention were HDTVs!
I was worried that the things I type have no effect at all (expected choices instead of typing), but that's not true as we see it has some effect at the end!
Good job!
Tried the "tell another story" thing but i got exactly the same :(
Ambiance and art are really cool, good job ;)
A slight bug to note on the linux build: The game would read my mouse position on the absolute width/height of my monitor, rather than where it was rendering (which was some 30px offset down from my actual resolution for some reason) which made clicking on things a bit difficult, though highlighting the menu options did resolve most of the actual issues there. Setting any resolution other than my monitor's resolution made the game unplayable.
Strong hug!
Please, play my game: http://goo.gl/DY8rKG