In the game, all the levels are on 1 screen. You are on the ultimate quest to get all the screens to play the ultimate game. The ultimate game is called entire game. Once you have the all the screens you can play the entire game on 1 screen. WASD to move. Jump on the enemies head to kill them. PRESS R TO RESTART
played all through it. At first I thought the physics are really grappy, but turned out that it was actually pretty fun to play, especially with the speed arrows :) Good game!
It'd be nice if you didn't die when you hit the edge of the screen. There seemed to be a large disconnect between how easy it was to move left and right and how slow it was to jump up and down.
(arggghh installers)--eh, very solid entry! Has a lot more levels than anything I've ever made for LD! The platforming got pretty interesting towards the end, your difficulty progression turned out pretty well! Sometimes the jump didn't fire and I got stuck in moving platformers, but nothing game breaking. I enjoyed the ending.
As @Wakka said the physics felt weird at first but then I really liked how you had perfect air control and could kill all enemies in one go. Would have been nice to play more levels and possibly with some puzzles. Good work!
Just a tip, it's usually better to compile as a single run-time executable. People generally frown upon installers.
Restarting should also clear the screen sometimes, it'd get a little crowded.
It's a plateformer, not much more. Sound effects are very loud. And I didn't find why some times my character jumps lower after having picked up a bonus and jumped a couple of times.
Wish I feel faster, simple game but well made. I Included it in part 21 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/onSxxkN9CmE
Restarting should also clear the screen sometimes, it'd get a little crowded.
But it's not that bad for a compo !