endless rules by dunin
a tiny procedural puzzle game
arrows to move, a new rule appears each time you reach the goal.
rules are randomized, so each run is different...
edit 12/08/14: fixed some texts that were in bad english (old ones can be find in source)
arrows to move, a new rule appears each time you reach the goal.
rules are randomized, so each run is different...
edit 12/08/14: fixed some texts that were in bad english (old ones can be find in source)
| Web | http://dunin.itch.io/endless-rules |
| Source | http://leodu.free.fr/ld31dunin.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32902 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.64 | 177 |
| Audio | 2.93 | 422 |
| Fun | 3.67 | 121 |
| Graphics | 2.29 | 1043 |
| Humor | 2.47 | 568 |
| Innovation | 4.36 | 18 |
| Mood | 3.16 | 356 |
| Theme | 3.92 | 202 |
the rules are randomize each run, so I don't know what is your your rule #3, or you rule #8 (but I know which ules are hard haha....)
I enjoyed it also the rules quickly become frustrating which makes a great increasing-in-difficulty puzzle game.
Maybe a bit light in graphics, you could use some gfx effects as part of the game difficulty (e.g disformations, shadow areas,...).
Nice game, love it. :)
Some rules that were annoying (but also contributed to how fun the game is):
- left and right are inverted
- every 10 steps, one direction is prohibited
- hitting a wall will kill you
this game has great potential, I'd love to see a post-compo edition
Well done!
@Blockers : Yeah, it's a snake-like move, to see each step.
@gre @yodamaster : Sure, I didn't have time (only one day) so I decided to make squares. After have enough rules, I had two choices: gfx effects or music. I made music. But in an hypothetical post-compo, there will be effects.
@oskardevelopment : Merry Christmas!
@p1x3lruckus : I'm agree, I just forgot the replay button, and see that at the end... My bad...
@Lynx : I didn't know it, seems cool. In fact, the inspiration was a drinking game call "le roi lapin" (= the rabbit king)
@Azlen @Alexandre Szybiak @Krisjet : I know some rules are annoying, it's the puzzle game side. The idea is that the goal is more complicated to reach each rule, and not only because walls or possible death. But it's true that some combinations of rules are really hard.
@Benjamin : wow, thank you.
for all: my best is 18 rules (very lucky run)...
The rule that messed with me the most is the 3 second time limit per move rule, because you suddenly can't take your time anymore to think about it. Also invisible walls + deadly walls ...
And you should give some visual indication which direction is currently blocked. In general more visual/audio feedback would be nice, only the rule flashing up on the left side can often be overlooked.
For a possible post-compo version, you could add some more tiles than just walls and maybe even some objects and then you have ENDLESS possibilities for rules that modify the behaviour/interaction between those things. I'd love to see that.
Really surprising. You need to dig into it, you can make something really powerful!
Really cool :)
The music was good and really it's all about the idea, so nice work. :)
Thanks again for commenting/voting on Natquik. I really appreciate the feedback. Best of luck in the results and congrats!