Kentron by CogComp
KENTRON
--------------------------
Story:
Kentron is the care taker of the ancient world alignment machine.
(The Ancient world machine being the connection to the LD theme)
Sometimes the evil bug lords will manipulate the machine
and cause the world to fall out of alignment.
Only Kentron can figure out how to fix it!
Instructions:
Find the buttons marked with the infinity symbol.
These platforms will cause the entire row or column
to shift one step. The trick is to press the correct
buttons in the correct order to get the button-tiles
to the four center tiles in the world.
Thereby restoring the world order while avoiding
the evil bugs.
Controls:
W/A/S/D - Forward/Back/Left/Right
K/L - Rotate Left/Right
-----------------------------------------
Tools used:
The graphics were made using:
Make human
SculptGL
Blender (the winner this time in my personal competition: "Which tools will crash the most")
Milkshape
Xnormal
MeshLab
Gimp
Tiled
The engine is my own engine, that's available for all on GitHub: https://github.com/AlexMartinelle/PicoEngine
and it was written using:
Visual Studio 2015
notepad++
Sounds were made using:
bfxr
Audacity
-----------------------------------
So I tried to make something a little more surreal this time :-)
I also tried out a new workflow for the games 3D graphics
which turned out to be a huge mistake.
Every single piece took ages to make and still didn't turn out
they way I intended them to...
I also planned to add proper animations and realized too late
that I really didn't have time to add the feature to my engine...
-----------------------------------
--------------------------
Story:
Kentron is the care taker of the ancient world alignment machine.
(The Ancient world machine being the connection to the LD theme)
Sometimes the evil bug lords will manipulate the machine
and cause the world to fall out of alignment.
Only Kentron can figure out how to fix it!
Instructions:
Find the buttons marked with the infinity symbol.
These platforms will cause the entire row or column
to shift one step. The trick is to press the correct
buttons in the correct order to get the button-tiles
to the four center tiles in the world.
Thereby restoring the world order while avoiding
the evil bugs.
Controls:
W/A/S/D - Forward/Back/Left/Right
K/L - Rotate Left/Right
-----------------------------------------
Tools used:
The graphics were made using:
Make human
SculptGL
Blender (the winner this time in my personal competition: "Which tools will crash the most")
Milkshape
Xnormal
MeshLab
Gimp
Tiled
The engine is my own engine, that's available for all on GitHub: https://github.com/AlexMartinelle/PicoEngine
and it was written using:
Visual Studio 2015
notepad++
Sounds were made using:
bfxr
Audacity
-----------------------------------
So I tried to make something a little more surreal this time :-)
I also tried out a new workflow for the games 3D graphics
which turned out to be a huge mistake.
Every single piece took ages to make and still didn't turn out
they way I intended them to...
I also planned to add proper animations and realized too late
that I really didn't have time to add the feature to my engine...
-----------------------------------
It wasn't clear how to strategize pushing the infinity buttons. And after pushing them too many times, you can't move them back. So I wasn't able to beat it.