Clocks by akai_0okami

[raw]
made by akai_0okami for LD36 (JAM)
Update 7/9/16: I recently bought the HTML5 module for GM:S and decided to test it by making a web version of this game. However, for some reason alarms don't work in the web version so I've removed them as they have a relatively minor impact on gameplay. Normally there would be a 2 second delay before the room restarts when you die or when you finish the level and go to the next room, but not in the web version. Otherwise, it's exactly the same as the Windows version.

Clocks is a platformer about repairing clocks.

Controls:
Arrow keys to move left/right and to jump.
Down key to repair platforms.

Objective:
Find all the parts and then find the clock to finish the level.

Game created using GameMaker Studio.
Art created using Aseprite and GIMP.
Sound FX created using ChipTone.

Credits:
Pickup FX by wildweasel
http://freesound.org/people/wildweasel/sounds/39026/

Clock FX by bart
http://opengameart.org/content/31-pings-and-metal-filing-sounds

Background music "Cycles" by Jason Shaw
http://audionautix.com

Feedback

Elit3dGaming
01. Sep 2016 · 04:55 UTC
Interesting concept to the theme. I actually had a good time playing this game, the music and sound effects were fitting and the graphics weren't bad at all. The players animation looked great, shame that you didn't add a jump animation though. The puzzles were somewhat challenging to a point where I did die at times. Very good submission!
Mantlair
01. Sep 2016 · 18:32 UTC
There was too much unnecessery waiting time, assuming i played properly. And the trust fall on some level wasnt that clear and i fall down and gave up. Nice ambient and mechanics!
kerneltt
02. Sep 2016 · 21:23 UTC
Nice Music, Great game and mechanics, goes well with the theme
Aun
02. Sep 2016 · 21:32 UTC
Nice game, I like the mechanisms. The music is good too. Here are some things you could improve:
- you should get stuck on the plateforme: when you arrive at the top, you automatically jump and so you cannot perform a simple jump.
- Sometimes the choreography of the plateformes is a bit slow: you have to wait for too long before being able to do anything. Moreover, try to have the plateforme arrive to you when the game begin so do not have to wait. You should be able to do everything quicker.
- the character is a bit rigid but it is ok.
- The jump of the faith at the end is funny but one may not understand it. Maybe adding an arrow would help.

I liked that you have to repair the plateformes.
Well done ;)
Alphish
02. Sep 2016 · 22:29 UTC
Needs more medusa heads! (who played Castlevania might know why)

I managed to complete the entire game. Fixing broken platforms was interesting mechanic to introduce, too bad it wasn't used for some really interesting puzzles (also, it would be nice to see how many parts you've got and how many you still need to collect). Gotta admit that the waiting time is a tad too long sometimes, especially since moving platforms are often not synchronised.

Otherwise, somewhat enjoyable if a bit generic platformer; I like the clocks aesthetics, though. By the way, good choice of the soundtrack. ^^
Mottafier
03. Sep 2016 · 00:41 UTC
@Alphish Yay, another Castlevanian!

I too liked fixing broken platforms, and I too disliked the waiting times. If you want to make the idea better, maybe have platforms wait for YOU, and when you jump on them they start moving? Of course this would conflict with the timed jumps on some levels, so maybe not all platforms should do this. The art is pretty good, so overall, well done :D
komilll
09. Sep 2016 · 08:38 UTC
Waiting for platforms is fun killer. They aren't connected so player has to wait until perfect moment which can be ~3-4 loops of platforms. It's very frustrating because it's not player fault and it's not justified in any way by game. The whole concept is ok, but you should add sprite/animation for jumping instead of using last frame of walking. Also some HUD with counting collected clocks would be nice.
Ryusui
14. Sep 2016 · 18:42 UTC
Solid little platformer. I agree, though, that the whole "waiting for moving platforms" thing kinda spoils the experience, especially when it obfuscates some of the puzzles (like the clock part hovering over what appears to be a deadly fall, unless you wait long enough for the bottom-most platform to cycle back).
Frederika and Patrick
17. Sep 2016 · 21:11 UTC
Cool idea for a platformer, I really like your approach. I didn't mind waiting to see if there was a solution that would present itself. The music was tad on the repetitive side, but otherwise good job!