Clocks by akai_0okami
Update 7/9/16: I recently bought the HTML5 module for GM:S and decided to test it by making a web version of this game. However, for some reason alarms don't work in the web version so I've removed them as they have a relatively minor impact on gameplay. Normally there would be a 2 second delay before the room restarts when you die or when you finish the level and go to the next room, but not in the web version. Otherwise, it's exactly the same as the Windows version.
Clocks is a platformer about repairing clocks.
Controls:
Arrow keys to move left/right and to jump.
Down key to repair platforms.
Objective:
Find all the parts and then find the clock to finish the level.
Game created using GameMaker Studio.
Art created using Aseprite and GIMP.
Sound FX created using ChipTone.
Credits:
Pickup FX by wildweasel
http://freesound.org/people/wildweasel/sounds/39026/
Clock FX by bart
http://opengameart.org/content/31-pings-and-metal-filing-sounds
Background music "Cycles" by Jason Shaw
http://audionautix.com
Clocks is a platformer about repairing clocks.
Controls:
Arrow keys to move left/right and to jump.
Down key to repair platforms.
Objective:
Find all the parts and then find the clock to finish the level.
Game created using GameMaker Studio.
Art created using Aseprite and GIMP.
Sound FX created using ChipTone.
Credits:
Pickup FX by wildweasel
http://freesound.org/people/wildweasel/sounds/39026/
Clock FX by bart
http://opengameart.org/content/31-pings-and-metal-filing-sounds
Background music "Cycles" by Jason Shaw
http://audionautix.com
| Web | https://akai-0okami.itch.io/clocks |
| Windows | https://akai-0okami.itch.io/clocks |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110594 |
- you should get stuck on the plateforme: when you arrive at the top, you automatically jump and so you cannot perform a simple jump.
- Sometimes the choreography of the plateformes is a bit slow: you have to wait for too long before being able to do anything. Moreover, try to have the plateforme arrive to you when the game begin so do not have to wait. You should be able to do everything quicker.
- the character is a bit rigid but it is ok.
- The jump of the faith at the end is funny but one may not understand it. Maybe adding an arrow would help.
I liked that you have to repair the plateformes.
Well done ;)
I managed to complete the entire game. Fixing broken platforms was interesting mechanic to introduce, too bad it wasn't used for some really interesting puzzles (also, it would be nice to see how many parts you've got and how many you still need to collect). Gotta admit that the waiting time is a tad too long sometimes, especially since moving platforms are often not synchronised.
Otherwise, somewhat enjoyable if a bit generic platformer; I like the clocks aesthetics, though. By the way, good choice of the soundtrack. ^^
I too liked fixing broken platforms, and I too disliked the waiting times. If you want to make the idea better, maybe have platforms wait for YOU, and when you jump on them they start moving? Of course this would conflict with the timed jumps on some levels, so maybe not all platforms should do this. The art is pretty good, so overall, well done :D