Resonant Flux by Rob Glen

[raw]
made by Rob Glen for LD31 (COMPO)
An arcade shooter with 10 levels, all of them crammed into the same screen.

The Link provided will lead to a web version, along with a download link that contains an .exe and the source files for the project.

Software used:
Unity 4.6 pro
Magix Music Maker 2014 premium
GIMP 2

Ratings

Coolness 57% 3
Overall 3.03 733
Audio 3.03 361
Fun 3.21 432
Graphics 3.09 563
Innovation 2.45 982
Mood 3.14 371
Theme 3.09 1026

Feedback

jrap
08. Dec 2014 · 23:07 UTC
The player has really fun-floaty movement!
CheeseyBob
08. Dec 2014 · 23:25 UTC
Nice game with superb graphics and audio
catchthefloaty
08. Dec 2014 · 23:45 UTC
nicely done. smoooth movements . having a diagnoal shot would have been nice , but still. good job.
sirival
09. Dec 2014 · 11:17 UTC
I really like the smooth movement and lighting. I would like to also be able to aim with my mouse if possible but no big deal!
GSG
09. Dec 2014 · 14:06 UTC
Nice atmosphere to it, it was a lot of fun.
floorman
09. Dec 2014 · 22:00 UTC
Really great game! enjoyed playing it, it was well polished and i really liked the music. Great use of the theme and having all the level on one screen, really nice idea!
Wakka
09. Dec 2014 · 22:42 UTC
Great entry, only two minor points: why is the level switching not automated? That breaks the experience a bit ... Also I don't see any relation to the theme - especially as you manually switch from level to level ("from screen to screen"). But all in all it's a pretty cool game!
01rafael
09. Dec 2014 · 22:47 UTC
Nice work with light. But, somethig goes wrong with respawn. After five enemies killed it was no enemies left. Try to fix that and I will continue to play! :)
johnbrynte
09. Dec 2014 · 22:55 UTC
Really smooth controls and very fluent game experience, both with the mechanics, visuals and sounds. Cool work!
🎤 Rob Glen
09. Dec 2014 · 23:05 UTC
Wakka, I agree to a certain extent that the levels should be automated, but I also feel like some people might want to take their time to go to the next level, or even go back a level, maybe I could have it as an option? It could default to on. In terms of the theme, I was trying to go for the idea that all of the levels were on the screen simultaneously, and you grow and shrink them depending on which one you want to play, I can see why that doesn't quite fit, but I was trying to think out side the box a bit.

01rafael, have you tried pressing the number keys? There are ten levels, each one unlocks with every new level you complete.

Thanks everyone for the feedback so far!
Lynx
10. Dec 2014 · 01:22 UTC
Fun game! The kinda floaty movement is what makes this game for sure, specially because I don't usually care for arena SHUMPs but I like this one.

Might change the highlight color of the enemy bullets or the background, it's hard to see blue on blue
Krz
10. Dec 2014 · 09:13 UTC
The graphics look pretty cool but the game didn't feel very challenging to me. Also loading levels not automatically wasn't very intuitive. Nothing seemed broken though so good job on creating a complete program in the 48 hours.
Coconut Mage
10. Dec 2014 · 21:45 UTC
I could not get the player to move I tried all the keys and nothing worked
TheExGenesis
10. Dec 2014 · 21:53 UTC
I loved the ball dragging effect, also, I think difficulty scales a bit too slow at first
Tuism
10. Dec 2014 · 21:55 UTC
It's pretty, has cool juice, pretty decent sounds, controls are responsive, if a bit slippery. The drifty make up of the character is pretty cool.

But ultimately it has one gimmick which is kinda pointless? Why switch levels with 1-0? It doesn't actually affect the gameplay in any discernible way, at least, for me. I couldn't tell why it wouldn't be less hassle with the same result to just advance to the next level at the end of each "stage".

There are also no varieties between levels really. No new enemies. Maybe there are higher numbers but ultimately it's nothing new.
🎤 Rob Glen
10. Dec 2014 · 22:34 UTC
Krz, I agree completely, the game's not hard enough, I spent quite a bit of time trying to balance it, but I think it has fallen too far on the side of easy.

Coconut Mage, I'm afraid I can't think of any reason why the player won't move, might be worth trying to 1. refresh, 2. delete playerprefs in Username/AppData/Roaming/WebPlayerPrefs - find and delete the .upp file, or 3. Try the download version, see if that works. I've had it tested on a couple of machines, and there are definitely still some bugs, but I'm not sure how that one could have happened.

Tuism, Yeah, I think the levels should roll over automatically, maybe once the player picks up the last power-up (for health), it could go straight into the next level, or a timer after all of the enemies are dead. And then they can turn that off if they like, or change level whenever they like. I really wanted to make the level changing element a central mechanic, but I never really achieved that. I was move focused on polish this time round, I'm thinking of working on the game a bit more; push up the difficulty, add a proper menu, more level variety, more enemy types that have different weapon behaviors, etc. I think I've nailed down the controls and flow of the moment-to-moment gameplay, but it could be so much more!
becker929
11. Dec 2014 · 00:08 UTC
Floaty, glowy, and fun -- I like it!
The music was well done too.

More enemy types and some feedback when you make a hit (explosionyness) would have made it more fun.

Good job!
Trite Games
11. Dec 2014 · 10:14 UTC
Nice smooth movements, sounds and graphics are good too. I feel like you could have gotten more crazy with the lights. Has a nice ambient feel.
It was a bit too dark though, especially the menu. And maybe it would have been better to start the following wave automatically after a short break, so the player doesn't have to use the mouse in between.
And thanks for your nice comment and helpful feedback :)
ynots
13. Dec 2014 · 06:58 UTC
fun game...
apiotrw
14. Dec 2014 · 21:53 UTC
Great controls. Extremely fluid. But I think you could change the background graphics because it looked pretty boring.
Hellequin
17. Dec 2014 · 20:02 UTC
Nice game! I love the graphics and the audio!