Claustrophobia puts you, your wife, and your three kids into the depths of a hostile dungeon. How you got there...is a story best left for another night. But now your fate is sealed. Monsters crave each member of your family, and will take them away if you let them. Build walls, setup traps, and use a crossbow to keep the monsters at bay as long as possible. It all happens before your eyes, ALL ON A SINGLE SCREEN.
I used my own engine, Fresh, for this, including a custom 2d lighting engine. Light is important in this game as it defines what you know about the monsters. Position torches carefully to give yourself warning. Crossbows fire even when left on the ground, so position them carefully to guard the entrances to your home.
Hot dog i like this concept + this sweet lighting. Not the style of game I'm usually into but I found myself engaged and having fun anyway so major kudos.
Really awesome engine, lighting was beautiful. Movement was kind of weird for me, but might have just been my computer. Anyways, nice job! Loved the graphics and uses of color.
Took a little figuring out, but this game ended up being a lot of fun. Looks great, and the gameplay is a good mix of scavenging and reacting. Great job!
This look like it has some promise, but it just moves too slow. I spent about five minutes wandering around in the dark, and only found three enemies to deal with. Since they go down to one shot from the bow I started with several of, it just wasn't very engaging. It was also fairly cumbersome to try and move torches around, since I had to drop the bow to do so.
The graphics are good, and the lighting system does a great job setting the mood, there just isn't enough here to keep me engaged.
Very cool! I like the style and the concept. I found it just a little confusing and frustrating to keep track of everything. I understand that's the intention, but I kept getting lost in the maze. Maybe a simpler level layout (at first, at least) would help. Overall though, it's very slick! I liked it a lot.
Takes some time to set up, but it's really interesting!
The whole fort defense construction mechanic is really simple yet effective (took me a while to understand I could put doors there, though) and the game starts really slow.
But I love it!
I survived 10 minutes, but lost Claire. Poor Claire.
It's great how the writing at the bottom really makes you "dive into" the scene - some texts make you hurry to the outer rooms, others take you back to the center.
Neat concept that has much potential. The game gets me this feeling that there's fat loot somewhere out there in the map :)
I wouldn't had minded if the pace was a little higher though.
Thanks nicotuason. I'm glad you appreciate the depth! I must say I actually enjoy playing it myself—not something I can say of every game I've ever made.
That was nice. Cool mood even without music. When you add it keep it simple and quiet then :)
Looks Great! controls are on. The gameplay draws you in some.
This is quite but a bit too slow in the way of monster attacks for my taste. With the addition of more missions, monster types, weapons,and structures this could go places. Nice job.
Lighting is amazing. The most cool part of a game is when you are along and try to hide from monsters in dark corridors. Amazing experience.
Tip about different item are not always good visible. And they appear only once or each item.
Okay, I was playing a while, when I thought to myself: this isn't going to get any harder, and there is nothing more to do/explore. And I suddenly realized I have been playing for half an hour...
Propably because once I found out, that when you place crossbows, they shoot automatically, I was in a "PLACE TRAPS EVERYWHERE" frenzy.
But it's rather easy to simply block every path except one or two with all the walls you have, and then set up the crossbows along the unfortified hallways, as the monsters seem to always go the path of least resistance.
Some music and sound effects would have made the mood perfect.
If there was some incentive for the player to venture into the darkness and take some risk, then it would be really awesome. But like this it's just too easy to bunker yourself up. Still, Great job!
Pretty cool little game, definitely would like to see more of it! More item variation, monster variation, etc. I lasted until 09:25, when my (Web Improved) froze. Not sure what happened.
This is pretty cool! A bit too easy though. I had no problems fending off the monsters for 7 minutes before the game crashed, and I only learned how to correctly deploy blocks, doors, and mines in the last 2 minutes.
Some time ago I wanted to make a game like this) I actually really enjoyed this one but forgot to rate it, so now I'm fixing that mistake.
The lightning is fantastic, the whole graphic style is really great. The gameplay is awesome two, I love how you continue playing for the other character when the previous dies
I didn't expect the player character to be "abductable" and for one of the other family members to become the player if that happens - made me laugh. I couldn't progress very far as across multiple playthroughs I only had one crossbow with what felt like 4 shots in it and no other way to kill the monsters if they managed to get hold of a family member.
Still, as a homebrewed compo game this is quite accomplished!
I think the lack of sound is really hurting the game. It's a shame really, those mechanics are really cool, especially the placement of torches. Too bad you can't place them precisely were you want
The graphics are good, and the lighting system does a great job setting the mood, there just isn't enough here to keep me engaged.
The whole fort defense construction mechanic is really simple yet effective (took me a while to understand I could put doors there, though) and the game starts really slow.
But I love it!
I survived 10 minutes, but lost Claire. Poor Claire.
It's great how the writing at the bottom really makes you "dive into" the scene - some texts make you hurry to the outer rooms, others take you back to the center.
Naming the children was a great idea.
I wouldn't had minded if the pace was a little higher though.
Your game would be more fun with more dynamism, a machinegun maybe ;-)
Looks Great! controls are on. The gameplay draws you in some.
Tip about different item are not always good visible. And they appear only once or each item.
Propably because once I found out, that when you place crossbows, they shoot automatically, I was in a "PLACE TRAPS EVERYWHERE" frenzy.
But it's rather easy to simply block every path except one or two with all the walls you have, and then set up the crossbows along the unfortified hallways, as the monsters seem to always go the path of least resistance.
Some music and sound effects would have made the mood perfect.
If there was some incentive for the player to venture into the darkness and take some risk, then it would be really awesome. But like this it's just too easy to bunker yourself up. Still, Great job!
The lightning is fantastic, the whole graphic style is really great. The gameplay is awesome two, I love how you continue playing for the other character when the previous dies
Still, as a homebrewed compo game this is quite accomplished!