Cycle by vicious_br

[raw]
made by vicious_br for LD31 (COMPO)
PLEASE, READ BEFORE
YES, I DID IT IN ONE SCREEN. I USED CONSTRUCT2 TO MAKE THIS GAME, AND WORK IN ONE LAYOUT FOR ALL FEATURES. MY MISTAKE WAS TO USE ZOOM EFFECT, I THINK THAT EFFECT IS BETTER FOR MY GAME EVEN DAMAGING THE JAM CONCEPT.
THK U 4 READ, AND CONSIDER IT.
[]'s

----- CONTROLS ------

Use ASDW to move
Space to teleport
Mouse to Aim
Hold left mouse button to Shoot
Click right mouse button to Granades
DONT LET MOUSE OUT OF SCREEN
6 levels + Boss. HF!

Ratings

Coolness 100% 1
Overall 3.62 189
Audio 3.49 124
Fun 3.71 99
Graphics 3.90 125
Innovation 2.87 752
Mood 3.33 220
Theme 2.86 1107

Feedback

Fanttum
08. Dec 2014 · 04:04 UTC
Cool idea but hard to figure out how to do well, haha hard game.
daviosmash
08. Dec 2014 · 04:06 UTC
Great game! Controls were fluid, music and sound fit well, and I enjoyed playing it. A very, very solid game!
Phaax
08. Dec 2014 · 04:07 UTC
Great graphics! Almost like a Vectrex :D
shyupuff
08. Dec 2014 · 04:12 UTC
I really liked the addition of the teleport mechanic to the kind of already done geometry wars style of the whole thing. I was going to say "man I feel so stacked with all this ammo" until at the 5th stage I realized I was out of it haha... anyways nice job! Really fun.
Pierce_Z
08. Dec 2014 · 04:23 UTC
Really neat graphics and great soundtrack. One thing - I got outside the arena on the right side and I couldn't be hit.
Xenolupus
08. Dec 2014 · 04:23 UTC
This is really fun, and I could play this for a long time.
MrSun
08. Dec 2014 · 04:27 UTC
I really like the graphics! The gameplay feels really good.
🎤 vicious_br
08. Dec 2014 · 14:35 UTC
Pierce z, u r right, a little bug to fix. :p
DesignerNap
08. Dec 2014 · 16:14 UTC
Very slick game. good work. I really enjoyed this. I think the exploit where you can teleport out needs addressing post-jam tho ;)
Pantelis Petsopoulos
08. Dec 2014 · 16:14 UTC
Really nice! Loved the graphics!
MaesK
08. Dec 2014 · 16:16 UTC
Awesome game, nice rhytm, mechanic, music, and enemies. Sometimes they respawn right besides you, but well, that also happens in my game! :D Nice work!
Sh1rogane
08. Dec 2014 · 16:16 UTC
Good and fun game with good graphics. I like it.
(Use ASDW to movie - "to movie" ^^)
Domicuc
08. Dec 2014 · 16:19 UTC
Hard game,good graphics,good theme,good audio //5/5/5 x) if you have time also check my "weird tower defense" :-D
seledorn
08. Dec 2014 · 16:19 UTC
Pretty graphics, nice audio and a good idea. Good Job!
🎤 vicious_br
08. Dec 2014 · 16:45 UTC
Hahaha, tku Sh1rogane, I was desperate :p and I write English very very bad :p
fleegle2000
08. Dec 2014 · 16:50 UTC
Wow, that was just a fantastic experience. I don't know where to start. Graphics and sound were incredible, game was addicting as heck - I had a really hard time pulling myself away to fill out this form. Definitely some Geometry Wars inspiration but that's not a bad thing at all. I like how you can respawn by collecting the lines, and the upgrades representing by increased number of sides. Really solid effort, I'm truly amazed you pulled this off in 48-hours - I could easily fool myself into believing it was a Jam entry. Difficulty is punishing but not frustrating, feedback is satisfying, controls were excellent. You should try to get this on Steam.
🎤 vicious_br
08. Dec 2014 · 17:13 UTC
Fleegle2000,I got to do it in 24h because I use Construct2, this software is easy to program, several features are preconfigured. I use LaunchPad to produce the music (just push the button and music happen), its so easy with this software. In photoshop, I copy and paste the layout effects, which made it the fastest production. I do not showered, I sleep only 3 hours, my wife scolded me ... I lost two barbecues, but I made the game =D
I always say that I will not participate because it is very exhausting. But here I am in producing games in 48 hours.
🎤 vicious_br
08. Dec 2014 · 17:14 UTC
Sorry... I mean 48h
🎤 vicious_br
08. Dec 2014 · 17:30 UTC
fleegle2000, I really appreciate your feedback, it is very important to me. The effort was tremendous, I really thought I could not post this game. I published at 23:45, if I remember correctly ...
Feedback is the most important thing for the designer, I appreciate very much.
ProfessorRekyl
08. Dec 2014 · 20:59 UTC
Good game. Really like the teleport function!
Tipyx
08. Dec 2014 · 21:00 UTC
So hard oO !
It's almost perfect, but a feedback to warn where the mobs will spawn will be better !

Awesome job :D
cbear_wallis
08. Dec 2014 · 21:02 UTC
I love love love the teleporting mechanic!!
davesoft
08. Dec 2014 · 21:02 UTC
Great game! The graphics really matched up nicely with it's theme. Damn hard toward the end when ammo is scarce :D
ajopart
08. Dec 2014 · 21:03 UTC
Amazing job. great graphics and sound. Rich mechanisms, replay value, addictive. The only things is that it doesn't fit the them. The rest is Waow
Slepice1
08. Dec 2014 · 21:06 UTC
Awesome game, really good graphic and music.
Cheshyr
08. Dec 2014 · 21:10 UTC
Excellent game! Had a lot of fun playing it.
tMalicet
08. Dec 2014 · 21:39 UTC
Really smooth! A great game with nice graphics and great game play. Not sure about the theme though
🎤 vicious_br
08. Dec 2014 · 22:22 UTC
tMalicet, First tku for your feedback, it is very important for me. I also felt the same with other games here in the LD31. But I programmed to operate in only one layout, the sprites are appearing in it, upgrade and downgrade in the same screen as well. Boss and death too. Even congratulations. What happens is that the screen moves. I thought stopped screen very boring for these type of game. The theme is 'on one screen', did not say anything about screen move. It was my point to evaluate other games.
Hellequin
09. Dec 2014 · 11:07 UTC
Cool concept but hard game! Good job overall!
Valandre
09. Dec 2014 · 11:16 UTC
Excellent remastared version of asteroid! controls are very smooth, great mood!
Sestren
09. Dec 2014 · 11:47 UTC
This was pretty fun. The enemy's spawning algorithm seemed a tad annoying, as it frequently happened that they would spawn right next to you with no warning. Overall, really good entry!
Jupitron
09. Dec 2014 · 17:32 UTC
Really cool game!
Things:
-Enemies dont show where they spawn, sometimes i got hit suddenly and couldnt avoid it.
-Teleport is delayed and isnt an effective strategy

Overall an excellent game!
Geckoo1337
10. Dec 2014 · 06:08 UTC
Cool game which is very impressive for a html game ++
Trite Games
10. Dec 2014 · 15:34 UTC
It's hard and fun. The respawn interaction is very clever and the whole game looks and feels nice. Good job. We will share it on Twitter :)
🎤 vicious_br
10. Dec 2014 · 17:25 UTC
Tku Trite! I glad 4 your twt! :_)
Rob Glen
10. Dec 2014 · 21:25 UTC
Really cool game! The gameplay is smooth, and the teleport mechanic is really great. It seems like the primary fire becomes a little bit useless towards the end, I feel like that should be slightly more useful, as in you get more ammo and you should get less grenades to go along with that, but that's not important. The game is really fun, and I'd like to play more! I think I managed to break it though, about half way through the boss, it said I won, and then let me keep playing while the overlay was still there. But apart from that, really great entry!
Lynx
11. Dec 2014 · 02:23 UTC
Very satisfying game, just as I thought, "Oh an this is brutal, I'll never make to cycle 2 alive!" I remembered the awesome sauce grenade button! SO much satisfaction! Mwahaha!
Gemberkoekje
11. Dec 2014 · 16:15 UTC
Oy, don't make me addicted to your game, i have more games to rate!
This really got me into the "Just one more level" mood. It also became quite hard as I ran out of bullets.
The only thing I can't rate you well on is the theme, cuz I have no idea how this'd fit in it at all, but other than that, great effort, keep it up, make more fun 'just one more level' games!
sputnik
12. Dec 2014 · 20:39 UTC
Nice shooter. The ammo mechanic change it all though and that makes it more strategic. Good game!
BoxedMeatRevolution
12. Dec 2014 · 20:42 UTC
Liked:
- The controls. They were easy to use, felt smooth, and responsive.
- The visuals. Very nice graphics. Not breaking any new ground by making a neon space shooter, but it's a tried and tested style that looks nice.
- The difficulty curve. It was a fun game to play, I didn't become frustrated, and felt like I was able to win so long as I mastered the controls and kiting enemies.

Disliked:
- Enemy spawning. Some indication of when/where would have been nice. Often I felt as though I was being spawned on top of.
- The teleportation mechanic. While I think this is a cool idea, and a good way to set your game apart from others, I don't feel as though the stage or enemies ever made teleportation necessary. Because of this, it just felt like an unnecessary feature.

Overall I enjoyed playing though. Very solid entry. Polished and fun.
redoxkun
12. Dec 2014 · 21:11 UTC
Really, enjoyed a lot playing it. Didn't stop until I defeated the boss. And love the graphics. Very nice game!
ciaodavinci
12. Dec 2014 · 21:13 UTC
Hey good job, the game has a nice feel and I like the graphics!
vekjeft
15. Dec 2014 · 17:42 UTC
Fun game, nice little twists like picking up sticks to respawn and teleport, makes it original:)
Frump
18. Dec 2014 · 02:53 UTC
Cool game. Quite polished. It was a bit weird that my main gun had ammo, I didn't even realize it until I had run out.
mrexcessive
18. Dec 2014 · 19:14 UTC
Hi there. Love the graphics and sound. Nice effects and movement. Like the generous gameplay, also enjoyed the 'after death mini-game' - very nice feature that! Amazing for the Compo, really good job!
jpmit
22. Dec 2014 · 17:21 UTC
Cool game! Great fun, good graphics and sound. All round a top class entry.
pht59x
29. Dec 2014 · 14:12 UTC
Asteroids++ with some powerful sound effects.
🎤 vicious_br
29. Dec 2014 · 14:38 UTC
Tku guys for playing my game, rate an comment it. Tku for more one LD, see u next time. HF!