Nap Quest by sanojian

[raw]
made by sanojian for LD31 (COMPO)
This adventurer is tired of quests, dungeons, and loot. He just wants his own comfy bed. Can you help him find it?

Arrow keys to move, space to jump. I spent a lot of time on the 2d tile lighting effect and maybe not enough on the gameplay.

An HTML5 game written using Craftyjs.

Ratings

Coolness 53% 3
Overall 3.44 314
Audio 3.41 166
Fun 3.18 458
Graphics 3.54 277
Humor 3.92 25
Innovation 3.13 553
Mood 3.29 255
Theme 3.64 498

Feedback

DavidLv
08. Dec 2014 · 07:27 UTC
Very interesting, but the role is too small.
Wayward
08. Dec 2014 · 07:28 UTC
Very nice idea, laughed all the time after i got my first quest!
funkysquid
08. Dec 2014 · 07:30 UTC
My house has rats.
Jaloko
08. Dec 2014 · 07:32 UTC
I had trouble loading it the first time I tried (was a problem connecting to dropbox). But it seems to work fine now. Overall Cool game, enjoyed the audio as well as the lighting effect.
raincole
08. Dec 2014 · 07:32 UTC
The light/shadow effect is awesome!
Sometimes the text is broken.
efux
08. Dec 2014 · 09:28 UTC
Love the soundtrack. Very funny concept!
dekart
08. Dec 2014 · 10:10 UTC
I love the lighting and audio. Not really sure how to progress because the first person I meet kills me (sort of, text displays improperly in Chrome so I wasnt' able to read it). Is there's a way to kill him - I didn't find it.
🎤 sanojian
08. Dec 2014 · 10:12 UTC
@dekart - you are supposed to avoid everyone. They want to give you quests but you just want to go to bed.
wavertron
08. Dec 2014 · 10:28 UTC
The anti-quest idea was good - I didnt realise it at first, then the name NapQuest and I was like, oohhh I see.

Yeah probably time spent on the lighting effect could have been better focused on gameplay mechanics, though it came out looking quite nice (if running a little bit slow). That will be useful code you can use elsewhere.
donan
08. Dec 2014 · 11:02 UTC
Niiice :D. The game had a good concept and sense of humor :)
It works a bit slow on firefox.
badlydrawnrod
08. Dec 2014 · 11:28 UTC
Very amusing and nicely lit. Everything is very small, but it works very well indeed. Great game, even if it's a bit easy to win once you figure it out.

My wife made a "Mum plays..." of this: http://youtu.be/UplHVoRycAU
Blue Thumbs Gaming
08. Dec 2014 · 12:04 UTC
Fun game, but the Space Bar makes the game view move in Chrome.
rantt
08. Dec 2014 · 13:49 UTC
Fun game. I like the anti-rpg element to it. Replayed it a few times just to see what the villagers said...lol. Nicely done :)
pandamicro
08. Dec 2014 · 14:21 UTC
Nice work ! The idea of the hero need a nap is very funny
KedumeBits
08. Dec 2014 · 17:23 UTC
I like the shadows of the environment and the use of the fog.
aaronjbaptiste
09. Dec 2014 · 12:55 UTC
Awesome lighting effect, funny dialog. Nice and short, great!
rogberth
09. Dec 2014 · 15:09 UTC
Short but enjoyable! I really had a laugh with some of the lines.
BubbleChien
09. Dec 2014 · 15:51 UTC
Liked the idea of being harassed by quest givers and the lines were funny, too bad the actual scope was so small.

Also the music felt a bit misfit.
madameberry
09. Dec 2014 · 23:15 UTC
The game was too tall and every time I pressed the up or down arrow to move the browser would scroll. Also I never had to jump, so I'm not sure why that was a thing.
jpmit
11. Dec 2014 · 12:10 UTC
Interesting idea. Cool music!
Jacksendary
11. Dec 2014 · 20:13 UTC
Very fun idea, I liked it a lot! The lighting was a nice touch also! :)
pancakecity
12. Dec 2014 · 17:34 UTC
Hahaha "My house has rats!" I love this game!
Shackhal
12. Dec 2014 · 22:34 UTC
Save the princess? It's a whore!! Rats. I hate rats!! Ancient Sword? It's rusty!! Easy kill? What's this? CoD?

Fuck that shit, I'm going to bed!

Hahahaha Cool entry :)
pjimmy
13. Dec 2014 · 17:37 UTC
lol funny and very creative idea, the audio and graphics are awesome, well done :D
billrizer
14. Dec 2014 · 19:12 UTC
Lighting was really nice!

Was a little confused as to what to do though!
Avant-Marde
15. Dec 2014 · 13:40 UTC
The texts get cut off some times, including the smaller label on the loss screen, so I couldn't actually read what I presume was a notification of the game being over, but that was easy enough to understand, as each time I was caught, the game started over, so not a problem!

Once I realised what the goal of the game was, I laughed, so that's a bunch of humour stars for you!

Neat music and the graphics did what they were supposed to, besides text rendering. c; Dynamic shadows was a nice touch and the limited range of sight made for a nice challenge without breaking the game – I always felt like I had time to react when new NPC's appeared even tho 'twas a fast-paced game.

I liked this entry a lot!
Jupiter_Hadley
21. Dec 2014 · 22:52 UTC
Poor hero. I Included it in part 14 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/3dnkCRJktbw