Out of bounds! by lion123

[raw]
made by lion123 for LD31 (COMPO)
[I am currently moving to another server, so main links may not work. Mirror flash and Windows versions should be available via Dropbox]
Remember old NES games where everything outside the screen didn't exist?
Here's the same deal: you leave the screen - you die. Not so easy with lots of enemies trying to hit you off the ledge. Have fun!
Controls: WSAD/Arrow Keys. M = mute, P/ESC = pause.

Ratings

Coolness 67% 3
Overall 2.95 806
Audio 2.76 531
Fun 2.89 743
Graphics 2.54 915
Humor 2.77 371
Innovation 2.84 767
Mood 2.94 549
Theme 4.05 130

Feedback

Groydis
08. Dec 2014 · 09:13 UTC
Great Game, The Power Ups are an awesome addition.
Bogden
08. Dec 2014 · 09:26 UTC
I like the take on the theme
seledorn
08. Dec 2014 · 09:30 UTC
I like the nes story bit but the controls feel very off to me.
I think that you should differentiate the air from the ground though, preferably by sliding less when you're on the ground. Now it's crazy hard to control your blob and that just makes me go mad ;)
Lolwned
08. Dec 2014 · 10:15 UTC
Really liked the whole "get pushed offscreen" idea.
I agree with seledorn though, the player feels slippery on the ground.
Belvar
08. Dec 2014 · 17:07 UTC
I'll agree with the previous comments, controls aren't great, but the game is still fun to play.
edve98
08. Dec 2014 · 18:56 UTC
The idea is very good, but I think that player shouldn't slide that much, because a lot of times I died because I tried to move to another place and slipped
Nardom
08. Dec 2014 · 19:22 UTC
The pickups were nice (powerups, powerdowns). I liked having the difficulty options for the extra challenge, it also feels it speeds up / spices up the gameplay a bit.

As mentioned, the player character feels a bit floaty. But I guess that's because it makes it easier for the other units to push you around to make it challenging.
vrld
08. Dec 2014 · 19:36 UTC
Solid and fun entry with a nice interpretation of the theme. The controls are ok, but could be snappier.
Hellequin
09. Dec 2014 · 08:02 UTC
Pretty nice game ... Really good for the theme! I love the graphics well done!
Sh1rogane
09. Dec 2014 · 08:03 UTC
Good take on the theme. The controls was a little too "unresponsive"/"slippery" for me.
Jaloko
09. Dec 2014 · 08:07 UTC
Cool game, I ended with a score of 4772. I felt the player slid along too easily especially for the smaller platforms. Anyway nice job.
leondryaso
09. Dec 2014 · 12:51 UTC
The movement is really floaty, but still pretty good game!
rzuf
09. Dec 2014 · 18:14 UTC
I liked the slipperiness. I also liked how going to high can kill the player. It's deceptively easy. I scored like 4000 points on hard mode and died, because i took it too lightly. :P
Jim Haslett
09. Dec 2014 · 23:02 UTC
I love the power ups. "Jump Boost" shot me right off the screen and I died! Fun game!
DefectiveMelon
09. Dec 2014 · 23:06 UTC
I liked it, it's fun and a little addictive. I was concerned about it being too easy, and then I tried hard mode, haha good job.
rincewind_cz
10. Dec 2014 · 01:14 UTC
Wow, nice take on theme! The graphics could be bit better as this style distracts me a l̶i̶t̶t̶l̶e̶ lot ;-). Movement and controls are very polished. Good job!
6DownStudios
11. Dec 2014 · 00:12 UTC
Clever interpretation, and really fun to boot, with good audio (especially the spawner sound effect).
Hard mode's a blast!
fullmontis
11. Dec 2014 · 09:05 UTC
I like the concept. The controls are very slippery, it's hard to control and make the game frustrating, especially when trying to jump on very small platforms...
🎤 lion123
11. Dec 2014 · 17:06 UTC
Thanks for all your nice comments! The controls are made that way so enemies could easily push you. Otherwise the game would be too easy. I mean REALLY easy!
elvaq
12. Dec 2014 · 19:20 UTC
Good framework for the idea here, it's obvious that you put a lot into making this competitive. However as a player I often felt frustrated by the controls and the lack of options. Maybe I didn't get any powerups but the reason people love double-jumps and stuff is that they give you a chance to correct a mistake. Overall this game was really punishing. But pretty nice and original I would also have to say
jpmit
12. Dec 2014 · 19:54 UTC
Nice take on the theme. Great graphics and sound. I am able to stay alive for a long time though and I am not very good at playing games. So too easy maybe?
mrexcessive
13. Dec 2014 · 19:00 UTC
Hi there. Love the pixel art and sounds. The animations and AI are interesting also. Didn't find much to do in the game, just stayed in one place for about 2 minutes, moved three times to avoid them I think... lots of attention required, but not much happening requiring player input. Good job!
Crosstales
16. Dec 2014 · 20:34 UTC
Very nice take on the theme! Graphics are fun too. The only thing that was a bit too hard for me were the controls, as someone else already said it felt a bit too "slippery". All in all verg nicely done though!
01rafael
29. Dec 2014 · 09:37 UTC
Tiny platformers will never die!
ETHproductions
29. Dec 2014 · 16:44 UTC
Awesome! It's very innovative, and I loved everything about it. Those enemies are really fun, both to avoid and to shove off the platform. The power-ups are a great idea, too!
thatwhichis
30. Dec 2014 · 15:20 UTC
I just got over here, but congratulations on the theme ranking! Sorry I didn't play sooner!