Out of bounds! by lion123
[I am currently moving to another server, so main links may not work. Mirror flash and Windows versions should be available via Dropbox]
Remember old NES games where everything outside the screen didn't exist?
Here's the same deal: you leave the screen - you die. Not so easy with lots of enemies trying to hit you off the ledge. Have fun!
Controls: WSAD/Arrow Keys. M = mute, P/ESC = pause.
Remember old NES games where everything outside the screen didn't exist?
Here's the same deal: you leave the screen - you die. Not so easy with lots of enemies trying to hit you off the ledge. Have fun!
Controls: WSAD/Arrow Keys. M = mute, P/ESC = pause.
| Web (flash) | http://haxehappens.net/ld31/ld31.swf |
| Windows | https://www.dropbox.com/s/0ipmy8nbhzuuj68/Out_Of_Bounds.zip?dl=0 |
| Web (html5) [Kinda works] | http://haxehappens.net/ld31/ |
| Mirror - Web (flash) | https://www.dropbox.com/s/qlhxjgv5oy9pqc9/ld31.swf?dl=0 |
| Source | http://haxehappens.net/ld31/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34143 |
Ratings
| Coolness | 67% | 3 |
| Overall | 2.95 | 806 |
| Audio | 2.76 | 531 |
| Fun | 2.89 | 743 |
| Graphics | 2.54 | 915 |
| Humor | 2.77 | 371 |
| Innovation | 2.84 | 767 |
| Mood | 2.94 | 549 |
| Theme | 4.05 | 130 |
I think that you should differentiate the air from the ground though, preferably by sliding less when you're on the ground. Now it's crazy hard to control your blob and that just makes me go mad ;)
I agree with seledorn though, the player feels slippery on the ground.
As mentioned, the player character feels a bit floaty. But I guess that's because it makes it easier for the other units to push you around to make it challenging.
Hard mode's a blast!