Together In Thousands by Os_Reboot
Together In Thousands is my first submission to my first game jam ever. Not enough time to work on the audio, though it wasn't going to be that great to begin with.
Description - Use drops of fluid to guide your bacterial colony toward total domination of the petri dish. Each fluid represents a different attribute that will boost the ability of your colony.
Resistance - Boosts resistance to attacks from other colonies.
Attack - Increases rate at which your colony attacks other colonies.
Zapping - Increases the rate at which your colony will randomly 'zap' the life out of other cells in the area.
Dilution - Increases the spread of resources in an area for a limited time (can be used to sabotage other colonies).
Death - A deadly combination of Resistance, Attack and Zapping.
Retention - Decreases the spread of resources in an area for a limited time (can be used to sabotage other colonies).
(Strategy - To avoid diluting your attack, create a shell around an area with several drops of "Retention", fill the center with some violent traits and release it against another colony with "Dilution")
Controls -
Mouse over upper right-hand corner for menu to reset.
Click on liquid vials to select, also have predefined key mappings:
Resistance - 1
Attack - 2
Zapping - 3
Dilution - Q
Death - W
Retention - E
I apologize in advance for any issues involving compatibility, game speed or bugs. Again, this is my first game jam ever, I am a junior in High School (finals coming up) and I completely missed Saturday for game jamming.
Conclusion - This was a great jam, I learned a lot (my creativity level starts dropping exponentially around midnight). Had a blast, can't wait to take part in the next LD! :D
**Source is very sloppy, I have learned better practices since I wrote this!**
Description - Use drops of fluid to guide your bacterial colony toward total domination of the petri dish. Each fluid represents a different attribute that will boost the ability of your colony.
Resistance - Boosts resistance to attacks from other colonies.
Attack - Increases rate at which your colony attacks other colonies.
Zapping - Increases the rate at which your colony will randomly 'zap' the life out of other cells in the area.
Dilution - Increases the spread of resources in an area for a limited time (can be used to sabotage other colonies).
Death - A deadly combination of Resistance, Attack and Zapping.
Retention - Decreases the spread of resources in an area for a limited time (can be used to sabotage other colonies).
(Strategy - To avoid diluting your attack, create a shell around an area with several drops of "Retention", fill the center with some violent traits and release it against another colony with "Dilution")
Controls -
Mouse over upper right-hand corner for menu to reset.
Click on liquid vials to select, also have predefined key mappings:
Resistance - 1
Attack - 2
Zapping - 3
Dilution - Q
Death - W
Retention - E
I apologize in advance for any issues involving compatibility, game speed or bugs. Again, this is my first game jam ever, I am a junior in High School (finals coming up) and I completely missed Saturday for game jamming.
Conclusion - This was a great jam, I learned a lot (my creativity level starts dropping exponentially around midnight). Had a blast, can't wait to take part in the next LD! :D
**Source is very sloppy, I have learned better practices since I wrote this!**
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.26 | 448 |
| Audio(Jam) | 2.22 | 628 |
| Fun(Jam) | 2.93 | 597 |
| Graphics(Jam) | 3.40 | 440 |
| Humor(Jam) | 2.32 | 640 |
| Innovation(Jam) | 3.77 | 109 |
| Mood(Jam) | 2.83 | 662 |
| Theme(Jam) | 3.66 | 400 |
it has some weird similarities with my compo entry :D
Unfortunately it ran slow on my compy unless I gave Java high priority via Task Manager, but I played through the first mission. It seemed like the fluids you got were random, so it was hard to do any long-term strategy; it'd be neat if you had a maximum number of drops (either total or for specific fluids) to use at the start of a level, or an objective-based system that rewarded you with points to buy fluid, or even a simple Tetris-esque "this fluid will be next" preview, so you'd be able to plan.
Very innovative, and the fuzzy, softly shifting pixel art was pretty too. Congrats on your first LD, and here's to many more!
The jittery noise in the pixel color was a really nice touch.
There wasn't a lot of feedback in the game, and it wasn't that intuitive figuring out what was going on or what did what, even with the instructions, so if you touch up the game some, those would be some things to work on. It also didn't seem to take a lot to win even before I realized the right side did things too, so it might need some balance to make it harder.
::thumbs up::