Gray Goo by Arowx
It's the Gray Goo Apocalypse, or at least it could be if you don't destroy these rogue nano-drones in petri dish #A2019.01.23-Z9
So take control of a souped up nano drone fighter and do battle in the smallest space possible.
Info, Keys ect in game, press ? for key codes.
Ideally it requires 1366 x 768 screen to play, but if it's too big center it and press the M key to magnify.
On PC or FullScreen Mode best results with a 16:9 ratio.
So take control of a souped up nano drone fighter and do battle in the smallest space possible.
Info, Keys ect in game, press ? for key codes.
Ideally it requires 1366 x 768 screen to play, but if it's too big center it and press the M key to magnify.
On PC or FullScreen Mode best results with a 16:9 ratio.
Ratings
| Coolness | 70% | 3 |
| Overall | 3.40 | 355 |
| Audio | 2.39 | 726 |
| Fun | 2.93 | 706 |
| Graphics | 3.78 | 166 |
| Humor | 1.89 | 874 |
| Innovation | 3.15 | 538 |
| Mood | 3.09 | 411 |
| Theme | 3.90 | 219 |
Nice game :)
(no sfx? nor music?)
Didn't hear any audio.
Sorry humanity. It's going to be the Gray Goo apocalypse because I'm not good enough to clear the screen haha.
1. The regenerating shields, missiles, and ammo make it quite forgiving. Otherwise it would be very frustrating since the playing field is so huge.
2. The enemy-seeking missiles as a simultaneous alt-fire are clever since they can both tell you where off-screen enemies are, and provide a satisfying assist fire / finish off enemies.
If you work on it further, some way to not block the middle of the map would be nice, so you can always play in the magnified view. It would also be nice if it were easier to pinpoint enemies in the big view. Some colors blend in too well too see easily.
Overall a very well made game, definitely one of the top games in this LD so far.