Earthling Exhibits by Lacaranian
A new planet has been discovered - and with new discoveries come new opportunities for putting them in glass cases!
You are an Zorbvlorkian chronicler, given a grant by your Zorbvlorkian collective to found a new museum: the Earth museum. Search for relics of this lost planet, and try to find out what the humans were up to thousands of years ago.
- Manage a renowned cultural institution
- Spend money to get artifacts! (Artifacts bring visitors; visitors pay you money)
- Hoard money just because!
- Keep your doomed venture afloat as long as you can
- Name these weird human artifacts! Wait, no, they already have names.
- Wear a fetching, adventurous freldorbla
You are an Zorbvlorkian chronicler, given a grant by your Zorbvlorkian collective to found a new museum: the Earth museum. Search for relics of this lost planet, and try to find out what the humans were up to thousands of years ago.
- Manage a renowned cultural institution
- Spend money to get artifacts! (Artifacts bring visitors; visitors pay you money)
- Hoard money just because!
- Keep your doomed venture afloat as long as you can
- Name these weird human artifacts! Wait, no, they already have names.
- Wear a fetching, adventurous freldorbla
If only I could read the contents of the "Artful Pillow". Then I could unravel the mystery of the "Weighted Scarf".
The only negative is I would have liked to get some more feedback as to what was causing what. I just kept getting new artifacts and then got new money. I could never draw a solid connection between the two.
Great work!
Agreed on the negative side of things - at risk of explaining too much (SPOILERS), I did provide an "on hover" summary of a player's income (which comes directly from artifacts) and expenses (which increase via a formula over time to ensure the length of the game falls within a certain range of months, about 25-30, for average play), but the normal path of mouse movement never touches it. So that's a small failure on my part, but something better post a post-jam version if I feel sufficienty motivated to make one.
Another feature I wanted to try that would've been good for player feedback was a screen where you could view your current artifacts and their respective values - not all artifacts are created equal! The only feedback to that respect that made it into the game was the rate at which visitors appear, but even that is a bit obscure, given that it doesn't increase at a linear rate.
So, anyways, those are some thoughts (and extra guidance for the kind of player who wants to dig deeper on this kind of game). Cheers!
Played it a few times trying to figure out the min/max strategy but I only made it about 20-30 months each try.
Fun and memorable, nice work.
Couldn't quite work out a strategy; every month I could only click on "seek donations", and eventually "auction" where I was "outbid", so it was all a bit predetermined to fail.
The gameplay seems a bit random and there doesn't seem to be any room for strategy. Maybe if you knew the percentage change of each action working, that would help. Maybe also more ways to affect how much income you generate or visitors you attract, such as being able to sell of artifacts you don't want, or changing the layout of the museum.
As an initial idea it's great though :)
It would be good to add more info about how the actions affect the income and expenses.
I also wonder whether it is possilble to win the auction or found something through archeology, I was always outbid and found nothing.
A bit too random for me
Also another question is the art style deliberately chosen or does it stem from a lack of skill? (Hope that doesn't sound so negative as I fear it does. I was just wondering if it is because I saw you already made other games)
So overall, experimentation breeds quirk, and this game has plenty of that!